نتایج جستجو برای: online game
تعداد نتایج: 354316 فیلتر نتایج به سال:
Latar Belakang : Dewasa ini, game online sangat digandrungi oleh anak-anak hingga orang dewasa sebab bisa menjadi sarana hiburan. Game pun mudah dimainkan dimanapun dan kapanpun, apalagi jika anda memiliki smartphone atau PC serta akses kuota internet yang memadai. selain dapat diakses diri sendiri, biasanya banyak membuka usaha rental seperti PS warnet semacamnya. sebagai hiburan, ternyata jug...
The videogame industry is a growing business in the world, with an annual growth rate that exceeded 16.7% for the period 2005 through 2008. Moreover, revenues from online games will account for more than 38% of total video game software revenues by 2013. Due to this, online games are vulnerable to illicit player activity that results in cheating. Cheating in online games could damage the reputa...
The purpose of this paper is to explore the marketing strategies online gaming products. Firstly, introduces current situation and trends market. Secondly, analyzes target market competitive environment products, discusses how develop differentiated strategies. Lastly, proposes future development direction for
This empirically driven study concerns the creation and maintenance of friendships in online gaming. Social interaction and community building are integral to online gameplay, yet maintaining and making friends within a gaming context is not without its conflicts. Through analyses of interview data (n=52) combined from two research projects concerning MMO-gaming this study presents three ideal ...
Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a method for clustering online-game players based on the transition probabilities between manually determined landmarks in a game map of interest. In this paper, we first propose a method for automatically detecting landmarks f...
We present classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions in case by case, we newly classify attacks by objectives and methods. Moreover, we present attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more...
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