نتایج جستجو برای: narrative intelligence

تعداد نتایج: 144501  

2015
Sarah Harmon Arnav Jhala

Intelligent storytelling systems either formalize specific narrative structures proposed by narratologists (such as Propp and Bremond), or are founded on formal representations from artificial intelligence (such as plan structures from classical planning). This disparity in underlying knowledge representations leads to a lack of common evaluation metrics across story generation systems, particu...

Journal: :Family process 2009
Maggie Carey Sarah Walther Shona Russell

This paper describes recent developments in the use of the "absent but implicit" in narrative therapy. Michael White used the term "absent but implicit" to convey the understanding that in the expression of any experience of life, there is a discernment we make between the expressed experience and other experiences that have already been given meaning and provide a contrasting backdrop, which "...

2016
Takashi Ogata Tatsuya Arai Jumpei Ono

A script is a type of knowledge representation in artificial intelligence (AI). This paper presents two methods for synthetically using collected scripts for story generation. The first method recursively generates long sequences of events and the second creates script networks. Although related studies generally use one or more scripts for story generation, this research synthetically uses man...

2012
Mark O. Riedl Vadim Bulitko

Game Artificial Intelligence (Game AI) is a subdiscipline of Artificial Intelligence (AI) and Machine Learning (ML) that explores the ways in which AI and ML can augment player experiences in computer games. Storytelling is an integral part of many modern computer games; within games stories create context, motivate the player, and move the action forward. Interactive Narrative is the use of AI...

2012
Mark O. Riedl

Game Artificial Intelligence (Game AI) is a subdiscipline of Artificial Intelligence (AI) and Machine Learning (ML) that explores the ways in which AI and ML can augment player experiences in computer games. Storytelling is an integral part of many modern computer games; within games stories create context, motivate the player, and move the action forward. Interactive Narrative is the use of AI...

2013
Shazia Suhail Kazi

The current paper critically reviews the conceptualization and relationship between Occupational Stress, Performance and Emotional Intelligence as supported by empirical evidences through a non-systematic narrative review of the existing literature. It was found that the three concepts have been historically developed through different stages. Moreover the empirical evidence shows that complex ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تبریز - دانشکده ادبیات و زبانهای خارجی 1393

abstract this quasi-experimental study was aimed at examining the impact of storyline complexity on the grammatical accuracy and complexity of advanced and intermediate efl learners. a total of 65 advanced and intermediate efl learners were selected from iran language institute (ili). an intact group including 35 intermediate participants and another intact group with 30 advanced participants ...

2015
Boyang Li

ed from artificially segmented perceptual inputs of the human senses. This dissertation follows the three-tier model proposed by Bal [5]. Thus, I consider a narrative to contain three tiers, as defined below: Definition 3 (Fabula). A fabula is the complete set of events that include but are not limited to all events presented in the narrative, that happen to and around all story characters with...

2015
Richard A George

From the field of artificial intelligence (AI) there is a growing stream of technology capable of being embedded in software that will reshape the way we interact with our environment in our everyday lives. This ‘AI software’ is often used to tackle more mundane tasks that are otherwise dangerous or meticulous for a human to accomplish. One particular area, explored in this paper, is for AI sof...

2006
Peter Hoffmann Michael Herczeg

Hypervideo is one of several possible ways for interactive non-linear media. In its characteristics it is closely related to the purposes of digital narratives. The techniques of hypervideo could be used for the presentation of digitally told stories and vice versa. Many projects in both fields of work show the impressive possibilities each. But there seems to be a lack of using narrative intel...

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