نتایج جستجو برای: interactive guessing from context strategy
تعداد نتایج: 6059156 فیلتر نتایج به سال:
This study investigated how English as Foreign Language (EFL) learners with different learning styles (Field dependent and field independent) boost up their reading comprehension abilities as they develop their metacognitive skills. To conduct this research, 60 participants were randomly invited to sit PET (Preliminary English Test) to ensure homogeneity of the participants in terms of language...
Vocabulary is an important element in a language ,all the words known and used by particular person. basic need that has to be mastered students themselves. They will find it difficult speak up without having many vocabularies as memorize. In teaching vocabulary teacher should use strategy make understand meaning how voice word such asking answering, using media, etc. As far its known, there ar...
Testing programs are confronted with the decision of whether to report individual scores for examinees that have engaged in rapid guessing (RG). As noted by Standards Educational and Psychological Testing, this should be based on a documented criterion determines score exclusion. To end, number heuristic criteria (e.g., exclude all RG rates 10%) been adopted literature. Given these lack strong ...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible foregone payoffs from unchosen strategies are known, and estimate parameters separately for each player to study heterogeneity. We assume players estimate unknown foregone payoffs from a strategy, by substituting the last payoff actually received from that strategy, by clairvoyantly guessing the a...
Security protocols involving the use of poorly chosen secrets, usually low-entropy user passwords, are vulnerable to guessing attacks. Here, a penetrator guesses a value in place of the poorly chosen secret and then tries to verify the guess using other information. In this paper we develop a new framework extending strand space theory in the context of these attacks to analyze the effect using...
We survey the use of club guessing and other pcf constructs in the context of showing that a given partially ordered class of objects does not have a largest, or a universal element. 1
We extend EWA learning to games in which only the set of possible foregone payo®s from unchosen strategies are known. We assume players estimate unknown foregone payo®s from a strategy, by substituting the last payo® actually received from that strategy, or by clairvoyantly guessing the actual foregone payo®. Either assumption improves predictive accuracy of EWA. Learning parameters are also es...
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