نتایج جستجو برای: instructional objectives

تعداد نتایج: 240827  

Journal: :Educational Technology & Society 2003
Seng Chee Tan Chun Hu Siew Koon Wong C. Marissa Wettasinghe

In this paper, we describe our efforts in providing a holistic environment for our trainee teachers at the National Institute of Education (Singapore) to ‘learn by experiencing and doing’ about using technology in classroom instruction. In our deliberate attempt to move away from lecturing and teaching of discrete IT skills, we modeled various strategies that are built upon established learning...

2005
Stephen K. Reed

The Animation TutorTM is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from research to practice and back. The first section sh...

Journal: :CoRR 2017
Joshua Abah Abah

The amount of information available to the mathematics teacher is so enormous that the selection of desirable content is gradually becoming a huge task in itself. With respect to the inclusion of elements of history of mathematics in mathematics instruction, the era of Big Data introduces a high likelihood of Recency Bias, a hitherto unconnected challenge for stakeholders in mathematics educati...

2017
Claire Englund Maria Gustafsson Gisselle Gallego

The objectives of this study were to explore pharmacy students' perceptions and experiences of three-dimensional virtual worlds (3DVWs) as an instructional tool for clinical pharmacy teaching. Semi-structured interviews were carried out with Master of Science in Pharmacy students who had participated in communicative exercises in a 3DVW. Interviews were digitally recorded, transcribed and analy...

Journal: :Educational Technology & Society 2009
Yu-Chang Hsu Huifen Lin Yu-Hui Ching Francis M. Dwyer

The purpose of this study was to examine whether matching navigation mode of a learning environment with learners’ preferred navigation mode would facilitate their learning in a web environment. Sixty-eight undergraduate students were randomly assigned to treatments (linear vs. nonlinear navigation mode) and received four criterion tests designed to measure different educational objectives imme...

2012

This qualitative, quantitative mixed-method study explores how students’ motivation and interest in creative hands-on activities affected their conceptual understanding of science. The objectives of this research include developing a greater understanding about how creative activities, incorporated into the classroom as instructional strategies, increase student motivation and their learning or...

2011
Stella Lee Trevor Barker Vive Kumar

.............................................................................................................i Acknowledgements.......................................................................................... iii Table of Contents..............................................................................................v List of Tables ..................................................

2014
Adel Abdelaziz Emad Koshak

Structuring clinical teaching is a challenge facing medical education curriculum designers. A variety of instructional methods on different domains of learning are indicated to accommodate different learning styles. Conventional methods of clinical teaching, like training in ambulatory care settings, are prone to the factor of coincidence in having varieties of patient presentations. Accordingl...

2015
Charlott Sellberg Hans Rystedt

Simulator-based training in maritime education is a highly structured and technological advanced learning activity. By analyzing video recordings of exercises in a navigation course, the study specifically explores: a) the use of different tools and technologies in maritime training, and b) how the instruction shapes and are shaped by the temporal organization of the events. The results highlig...

2005
Nathan BALASUBRAMANIAN Brent WILSON

This paper describes design of an interactive learning environment to increase student achievement in middle schools by addressing students’ preconceptions, and promoting purposeful social collaboration, distributed cognition, and contextual learning. The paper presents a framework that guided our design efforts to immerse all students in a progression of guided-inquiry hands-on activities. Stu...

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