نتایج جستجو برای: glove
تعداد نتایج: 2663 فیلتر نتایج به سال:
We present a haptic feedback technique that combines feedback from a portable force-feedback glove with feedback from direct contact with rigid passive objects. This approach is a haptic analogue of visual mixed reality, since it can be used to haptically combine real and virtual elements in a single display. We discuss device limitations that motivated this combined approach and summarize tech...
The design and adaptation of a haptic data glove based on the Tekscan grip sensor 4255N is introduced in this paper with detailed discussion on sensor selection, implementation, and calibration issues. The gloves are used in experiments to measure human to human haptic interaction. Data analysis methods and initial results are illustrated. Evaluation results show that the pressure sensor based ...
Musician’s dystonia (MD) impairs motor control and musical performance. Alteration of somatosensory input (e.g. by wearing a latex glove) may improve motor control in some MD patients. The potential association between this so-called sensory trick phenomenon and the outcome after consequent treatment with botulinum toxin and/or pedagogical retraining was assessed in 24 pianists with MD using ob...
A well known and simple game to model markets is the glove game where worth is produced by building matching pairs. For glove games, diff erent concepts, like the Shapley value, the restricted Shapley value or the Owen value, yield diff erent distributions of worth. Moreover, computational eff ort of these values is in general very high. This paper provides effi cient allocation formulas of the...
Wearable computing is a form of ubiquitous computing that offers flexible and useful tools for users. Specifically, glove-based systems have been used in the last 30 years in a variety of applications, but mostly focusing on sensing people's attributes, such as finger bending and heart rate. In contrast, we propose in this work a novel flexible and reconfigurable instrumentation platform in the...
One challenge of wearable computing is the design and use of interaction devices for wearable applications that are accepted by users. In our previous work, the Winspect [1] project, a wearable system for crane maintenance was constructed that used a multitude of cable connections to attach a data glove interaction device, an external battery pack, ultrasound emitters and receivers, a RFID scan...
The Cymanus is a novel flex sensor glove for measuring hand kinematics in primates. It was used to monitor 9 joints of a rhesus macaque performing a grasping task with 25 objects. Over 6 days, the monkey tolerated the glove and showed no significant impairment in performance. The sensors linearly tracked joint angles, with joint trajectories preserved over days. Angular positions discriminated ...
This paper describes the design and preliminary evaluation of a glove with individual sensors covering the tips of the thumb, third, and fourth fingers, plus grids of smaller sensors lining the palmar sides of the first and second fingers. The glove senses two types of gestures: rubbing the thumb against the first two fingers, and tapping the thumb on the tip of any of the four fingers, alone o...
A force-feedback Phantom device, a custom-built vibrotactile dataglove, and embossed paper sheets are compared to detect different textures. Two types of patterns are used, one formed by different geometrical shapes, and the other with different grooves width. Evaluation shows that the vibrotactile dataglove performs better in the detection of textures where the frequency of tactile stimuli var...
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