نتایج جستجو برای: general casual
تعداد نتایج: 723396 فیلتر نتایج به سال:
BACKGROUND Transgender women often suffer from transition-related discrimination and loss of social support due to their gender transition, which may pose considerable psychological challenges and may lead to a high prevalence of depression in this population. Increased self-efficacy may combat the adverse effects of gender transition on depression. However, few available studies have investiga...
Quantum memory effects can be induced even when the (time-dependent) dynamical degrees of freedom associated to environment are not affected at all by open system during their joint coupled evolution. In this paper, based on a completely positive bipartite representation system-environment dynamics, we found more general interactions that lead class quantum non-Markovian ``casual bystander'' en...
Over last decade, we have seen mounting interest in how groupware technology can support electronic interaction between intimate collaborators who are separated by time and distance. By intimate collaborators I mean small communities of friends, family or colleagues who have a real need or desire to stay in touch with one another. While there are many ways to provide electronic interaction, per...
BACKGROUND In recent computerized cognitive training studies, video games have emerged as a promising tool that can benefit cognitive function and well-being. Whereas most video game training studies have used first-person shooter (FPS) action video games, subsequent studies found that older adults dislike this type of game and generally prefer casual video games (CVGs), which are a subtype of ...
A transmogrifier is a novel interface that enables quick, onthe-fly graphic transformations. A region of a graphic can be specified by a shape and transformed into a destination shape with real-time, visual feedback. Both origin and destination shapes can be circles, quadrilaterals or arbitrary shapes defined through touch. Transmogrifiers are flexible, fast and simple to create and invite use ...
This dissertation describes a series of studies conducted to explore why people use information visualizations during their non-work time (casual InfoVis) and which factors are critical for visualization adoption and long duration use. I also model typical casual InfoVis usage patterns and provide a framework for future hypothesis testing. Each study explored a different facet of casual InfoVis...
Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive popularity of casual games in the game sector. On the other hand, development of casual games has become easier than ever as a result of the a...
[Reproducibility of arterial pressure measured in the ELSA-Brasil with 24-hour pressure monitoring].
OBJECTIVE To determine the reproducibility of casual arterial pressure measurement and to confirm pressure diagnosis by monitoring of participants in the ELSA-Brasil (Estudo Longitudinal de Saúde do Adulto - Brazilian Longitudinal Study for Adult Health). METHODS Casual blood pressure was measured with an oscilometric device. A sub-sample of participants (N = 255) from Espírito Santo state (S...
Coronary artery anomalies are some of the most confusing, neglected topics in cardiology. Although the medical community and general public are increasingly aware that coronary anomalies can be fatal (typically in young, previously “healthy” athletes),1 the reasons for the sudden fatal event and the frequency with which it occurs are generally unclear. To promote a less casual approach to this ...
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