نتایج جستجو برای: farthest point
تعداد نتایج: 525437 فیلتر نتایج به سال:
Minimum enclosing balls are used extensively to speed up multidimensional data processing in, e.g., machine learning, spatial databases, and computer graphics. We present a case study of several acceleration techniques that are applicable in enclosing ball algorithms based on repeated farthest-point queries. Parallel GPU solutions using CUDA are developed for both lowand high-dimensional cases....
In this paper, we apply Nyström method, a sub-sampling and reconstruction technique, to speed up spectral mesh processing. We first relate this method to Kernel Principal Component Analysis (KPCA). This enables us to derive a novel measure in the form of a matrix trace, based soly on sampled data, to quantify the quality of Nyström approximation. The measure is efficient to compute, well-ground...
We consider approximation of diameter of a set S of n points in dimension m. Eg̃eciog̃lu and Kalantari [8] have shown that given any p ∈ S, by computing its farthest in S, say q, and in turn the farthest point of q, say q′, we have diam(S) ≤ √ 3 d(q, q′). Furthermore, iteratively replacing p with an appropriately selected point on the line segment pq, in at most t ≤ n additional iterations, the c...
Finding the closest or farthest line segment (line) from a point are fundamental proximity problems. Given a set S of n points in the plane and another point q, we present optimal O(n logn) time, O(n) space algorithms for finding the closest and farthest line segments (lines) from q among those spanned by the points in S. We further show how to apply our techniques to find the minimum (maximum)...
Given n point sites in the plane each painted in one of k colors, the region of a c-colored site p in the Farthest Color Voronoi Diagram (FCVD) contains all points of the plane for which c is the farthest color and p the nearest c-colored site. This novel structure generalizes both the standard Voronoi diagram (k = 1) and the farthest site Voronoi diagram (k = n). We show that the FCVD has stru...
A standard way to approximate the distance between any two vertices p and q on a mesh is to compute, in the associated graph, a shortest path from p to q that goes through one of k sources, which are well-chosen vertices. Precomputing the distance between each of the k sources to all vertices of the graph yields an efficient computation of approximate distances between any two vertices. One sta...
We present a new technique for the simplification of pointsampled geometry without any prior surface reconstruction. Using Fast Marching farthest point sampling for implicit surfaces and point clouds [1], we devise a coarse-tofine uniform or feature-sensitive simplification algorithm with user-controlled density guarantee. The algorithm is computationally and memory efficient, easy to implement...
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