نتایج جستجو برای: digital stories

تعداد نتایج: 326393  

2000
Alexander G. Hauptmann Danny Lee Paul E. Kennedy

The Informedia Digital Video Library Project includes a multilingual component for retrieval of video documents in multiple languages and a topic-labeling component for English video documents. We now extend this capability to English topic labeling of foreign-language broadcast-news stories. News stories are coarsely machine-translated into English, then assigned to a topic category using a K-...

Journal: :IJKSR 2012
Panagiotis Psomos Maria Kordaki

Digital Storytelling is a pedagogical tool that has been used for centuries to impart knowledge, values and attitudes. A few models have been developed for the analysis and evaluation of Educational Digital Storytelling Environments (EDSE). A useful, comprehensive and representative evaluation model of EDSE is the “Dimension Star” (Schafer, 2004). This model could be used in the analysis and ev...

2012
Claudia Ribeiro João Fernandes João Madeiras Pereira

Traditionally, a driving goal of digital storytelling is the generation of dramatic stories with human significance, but for learning purposes, the need for drama is complemented by the requirement of achieving particular learning outcomes. This paper presents an interactive storytelling conceptual framework that supports the dynamic creation of stories based on predefined pedagogical goals. Th...

2012
Jichen Zhu

Evaluation is one of the major open problems in Interactive Digital Storytelling (IDS) research. As narrative systems grow in their capacities, the community needs a set of well-designed evaluation methods and criteria that can bring insights on the systems as well as the stories they provide. In this short paper, we examine existing evaluation methods in the area of generative narrative system...

2009
Reid Swanson Andrew S. Gordon

Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domain that they wish. The user and computer take turns in writing sentences in an emerging fictional narrative where sentences contributed by the computer are selected from a collection of millions of personal stories ext...

2015
Huang-Ming Chang Leonid Ivonin Matthias Rauterberg

Stories and human society are inseparable. Before human history, our ancestors created myths as the oldest form of narratives. Due to the advances of digital media, stories are nowadays communicated in various ways. Yet the structure and the key elements of modern stories still remain the same. This chapter starts with a discussion about the relationship between stories and human society. It is...

2012
Edirlei Soares de Lima Bruno Feijó Cesar Tadeu Pozzer Angelo E. M. Ciarlini Simone D. J. Barbosa Antonio L. Furtado Fabio A. Guilherme da Silva

In recent years interactive narratives emerged as a new form of digital entertainment, allowing users to interact and change stories according to their own desires. In this paper, we explore the use of social networks as a way of interaction in interactive narratives. We present the interaction interface of an interactive storytelling system that allows users to interact and change stories thro...

2011
Bronwen Thomas

Introduction In recent years developments in digital technology have played a signii-cant role in the transformation of narrative theory and practice. Stories that exploit the capacity of digital media (that is, those that necessitate the computer for their production and display) have provided vital new territory against which the tools of narrative analysis could be tested and reened. As such...

2004
Rich Gossweiler Joshua Tyler

With a cell phone camera a person can take pictures and immediately transmit them to larger repositories using telecommunication channels. This provides the potential for anywhere, anytime picture sharing and story telling. It can also increase awareness among peers within a social network. But while we enjoy telling stories around this informal content, the necessary act of downloading, organi...

2014
Maria Vayanou Akrivi Katifori Manos Karvounis Vassilis Kourtis Marialena Kyriakidi Maria Roussou Manolis M. Tsangaris Yannis E. Ioannidis Olivier Balet Thibaut Prados Jens Keil Timo Engelke Laia Pujol

CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we pl...

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