نتایج جستجو برای: creative architecture

تعداد نتایج: 285258  

Journal: :Proceedings of the National Academy of Sciences of the United States of America 2018
Roger E Beaty Yoed N Kenett Alexander P Christensen Monica D Rosenberg Mathias Benedek Qunlin Chen Andreas Fink Jiang Qiu Thomas R Kwapil Michael J Kane Paul J Silvia

People's ability to think creatively is a primary means of technological and cultural progress, yet the neural architecture of the highly creative brain remains largely undefined. Here, we employed a recently developed method in functional brain imaging analysis-connectome-based predictive modeling-to identify a brain network associated with high-creative ability, using functional magnetic reso...

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Today, the increasing realities that have occupied architects in other fields related to architecture, have caused the designerchr('39')s attention to deviate from the theoretical thinking that was considered at the beginning of the design process. Architectural software has expanded the visual dimensions of the human mind and created the conditions for the designerchr('39')s thinking to be lim...

Journal: :Inf. Process. Lett. 2012
Robin Houston Joseph White Martyn Amos

• Once moving on sand, the monk continues to move in a straight line until he encounters either a walkable square (in which case he moves onto it) or a a raked square (in which case he stops moving). The monk may not turn corners during a single move while moving on sand. These two rules are central to the challenge of the game – if the monk could be moved over the sand on a square-by-square ba...

2015
Agnese Augello Ignazio Infantino Giovanni Pilato Riccardo Rizzo Filippo Vella

Evaluation is a key factor of creativity: for this reason it should be integrated into a cognitive architecture of a creative artificial agent. The approach illustrated in this paper uses the Psi model, and describes the framework for introducing internal and external evaluations, and how they influence demands and motivation of the artificial agent. Internal evaluation mechanisms drive the cre...

2013

Very little work in psychology has tried to simultaneously tackle the representational problem and the search problem in creative problem solving. Unifying these two fields is critical, because building and searching the problem space may be highly interactive activities that cannot be decoupled and studied in isolation. In addition. neuroscientific explanations of creative problem solving have...

2012
Brandon Robert Tearse Peter A. Mawhorter Michael Mateas Noah Wardrip-Fruin

Scott Turner's 1993 Minstrel system was a high water mark in story generation, harnessing the concept of imaginative recall to generate creative stories. Using case based reasoning and an author level planning system, Minstrel models human creative processes. However, the algorithmic and representational commitments made in Minstrel were never subject to principled and quantitative analysis. By...

2002
Raymond Klefstad Douglas C. Schmidt Carlos O'Ryan

This paper discusses the software architecture of a Realtime CORBA object request broker (ORB) called ZEN, written in Real-time Java, which is designed to eliminate common sources of overhead and non-determinism in ORB implementations. We illustrate how ZEN can be configured to select the minimal set of components used by an application. Our experience with ZEN indicates that combining Real-tim...

2012

Scott Turner's 1993 Minstrel system was a high water mark in story generation, harnessing the concept of imaginative recall to generate creative stories. Using case-based reasoning and an author level planning system, Minstrel models human creative processes. However, the algorithmic and representational commitments made in Minstrel were never subject to principled and quantitative analysis. ...

2000
Joanna Bryson Kristinn R. Thórisson

Creative play requires a fertile but well-defined design space. This paper describes a design process for creating three-dimensional virtual reality play spaces that allow the development and exploration of social interactions and relationships. The process was developed as part of a commercial research effort to create an interactive virtual reality entertainment system that allows children to...

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