نتایج جستجو برای: 3d space

تعداد نتایج: 667083  

2006
N. Nadtoka Philip J. B. Jackson

Motion capture (mocap) is widely used in a large number of industrial applications. Our work offers a new way of representing the mocap facial dynamics in a high resolution 3D morphable model expression space. A data-driven approach to modelling of facial dynamics is presented. We propose a way to combine high quality static face scans with dynamic 3D mocap data which has lower spatial resoluti...

2000
Henry König Jochen Schneider Thomas Strothotte

This paper argues that the goal of reducing the differences between features within a 3D model and the use of 3D haptic space of the force feedback device is not necessarily desirable. We present the idea of a non-realistic haptic rendering system. We examine in detail the mapping of 3D data structures onto 3D haptic space and show the use of information layers which are based on a logical deco...

2011
Yll Haxhimusa Edward Carpenter Joseph Catrambone David Foldes Emil Stefanov Laura Arns Zygmunt Pizlo

When a two-dimensional (2D) traveling salesman problem (TSP) is presented on a computer screen, human subjects can produce near-optimal tours in linear time. In this study we tested human performance on a real and virtual floor, as well as in a threedimensional (3D) virtual space. Human performance on the real floor is as good as that on a computer screen. Performance on a virtual floor is very...

2015
Zhihan Lv Xiaoming Li

This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D geographical information system(GIS), 3D visualization and multimodal human-computerinteraction (HCI). The main functions of the proposed system are introduced, i...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده علوم 1376

in chapter 1, charactrizations of fragmentability, which are obtained by namioka (37), ribarska (45) and kenderov-moors (32), are given. also the connection between fragmentability and its variants and other topics in banach spaces such as analytic space, the radone-nikodym property, differentiability of convex functions, kadec renorming are discussed. in chapter 2, we use game characterization...

2007
Ralf Dörner Christian Geiger Anke Lehmann Leif Oppermann

With 3D information space we denote a three-dimensional visualization that contains 2D visualizations and puts them in a semantic context. In this paper, we show how Mixed Reality (MR) can be exploited as a technology in order to realize better interaction in a 3D information space and, as a result, to develop new interactive visualization techniques. Here, the real space is used as a metaphor ...

2008
Shih-Chiang Dai Chun-Tse Hsiao Bing-Yu Chen

Animating pictures is an interesting and useful visual effect in entertainment industry. In this paper, we present a system that allow user to animate a character in pictures in 3D space by applying 3D motion data. We use a 3D character mesh with skeleton rigged as template model. The user need to cut out silhouette of the character in pictures, and assign correspondence points between 2D chara...

2013
N. O. Schmidt

In this work, we forge a powerful, easy-to-visualize, flexible, consistent, and disciplined abstract vector framework for particle and astro physics that is compliant with the holographic principle. We demonstrate that the structural properties of the complex number and the sphere enable us to introduce and define the triplex number—an influential information structure that is similar to the 3D...

Journal: :CoRR 2017
Diptangshu Pandit

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found. This research presents a dynamic search space optimization algorithm which can be applied to tessellate 3D search space unevenly, significantly reducing the to...

2012
Roarke Horstmeyer Ramesh Raskar

This thesis develops a novel method of decomposing a 3D phase space description of light into multiple partially coherent modes, and applies this decomposition to the creation of a more flexible 3D display format. Any type of light, whether it is completely coherent, partially coherent or incoherent, can be modeled either as a sum of coherent waves or as rays. A set of functions, known as phase...

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