نتایج جستجو برای: برنامه focus

تعداد نتایج: 407866  

Journal: :Qualitative health research 2007
Fiona E Fox Marianne Morris Nichola Rumsey

Although online focus groups are emerging as a worthwhile methodological approach for qualitative researchers, reporting has been constrained in several ways. The majority of studies report asynchronous groups, whereas others employ synchronous exchanges, the efficacy of which with young people has seldom been explored. Considering the popularity of the Internet as a communication tool for youn...

Journal: :Bulletin of the Medical Library Association 1994
P Mullaly-Quijas D H Ward N Woelfl

This paper describes the use of focus groups as a data-gathering tool, in both theoretical and practical terms. Calder's discussion of focus groups is presented as the basis of the theory, and the marketing study conducted by the Midcontinental Region of the National Network of Libraries of Medicine serves as the backdrop to highlight some of the practical aspects of using this qualitative data...

2013
Anne Claydon Desiree Campbell-Richards Marie Hill

Article points 1. Diabetes has been shown to be more prevalent in areas of socioeconomic deprivation and deprivation impacts on health-seeking behaviours and utilisation of services. 2. Qualitative data from focus groups of people from minority ethnic groups in a deprived London borough indicate that poor health literacy, socioeconomic deprivation and organisation barriers impact on their abili...

Journal: :Computers in Human Behavior 2007
Esther E. Klein Thomas Tellefsen Paul J. Herskovitz

Journal: :New Media & Society 2015
Wannes Ribbens Steven Malliet

This study explores the various ways in which male young adults engage with violence in videogames. Based on an ethnographic study (N=26) with triangulation of diary reports, focus group interviews and a video commentary model, three conceptual axes are distinguished along which players differ in their enactment of videogame violence: narration vs. action, discovery vs. mission-based play and r...

2013
Stéphane Natkin Delphine Soriano Grozdana Erjavec Marie Durand

Our work is to analyze how the practice of chosen video games may influence the player's interest. A set of video games was selected by a group of experts according to their qualities as games and their relations with scientific knowledge. A focus test experiment has been set up to evaluate the correlation between teenagers engagement and their interest in scientific domains. The analysis of th...

2014
Guilherme Wiedenhöft Edimara Mezzomo Luciano Maurício Gregianin Testa

Organisations have adopted information technology governance (ITG) practices to improve decisionmaking and accountability about decisions related to IT. Considering the resources and effort required for the adoption of these practices, it is important to measure ITG effectiveness, in particular by contributing to the increased transparency and IT accountability desired by stakeholders. The goal...

Journal: :Journal of hepatology 2010
Daniel Shouval

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