نتایج جستجو برای: استاندارد scorm

تعداد نتایج: 35677  

Journal: :IJCSA 2008
Fu-Chien Kao Chih-Wei Tseng Wen-Yu Chang Chang-Yu Huang

This study proposed a decomposed SCORM (Sharable Course Object Reference Model) structure with embedded LCMS Broker that provides the integration of learning resources and balance of network traffic. The system consists of the Learning Management System (LMS) for processing basic data, learning data and learning records of learners, and the Learning Content Management Systems (LCMSs) for managi...

2017
Francisco Miguel da Silva

Interactive Digital Television (iDTV) has facilitated and expanded the communication and interaction in activities of knowledge acquisitions, entertainment, and recreation in the distance learning field. This new way of teaching and learning has been called t-Learning. In this context, the Learning Objects (LOs) have an important role in assisting in the electronic courses’ development. Due the...

2010
Andrew E. Dellinger Seang-Mei Saw Liang K. Goh Mark Seielstad Terri L. Young Yi-Ju Li

Determination of copy number variants (CNVs) inferred in genome wide single nucleotide polymorphism arrays has shown increasing utility in genetic variant disease associations. Several CNV detection methods are available, but differences in CNV call thresholds and characteristics exist. We evaluated the relative performance of seven methods: circular binary segmentation, CNVFinder, cnvPartition...

2012
Jing Cheng

In the paper, we use ontology technology to construct a web courseware authoring system and realize the semantic interoperation in heterogeneous e-learning systems. We set up a domain ontology model which is core component of the system, and can be related with the knowledge concept in domain ontology base with learning resources in the learning resources repository. Then we use the SCORM simpl...

Journal: :IEEE-RITA 2011
Ángel del Blanco Javier Torrente Iván Martínez-Ortiz Baltasar Fernández-Manjón

The use of digital games in educational settings starts to be accepted and nowadays the discussion is shifting to other issues. An active topic is how to achieve an effective integration of games in education in general and in Virtual Learning Environments (VLE) in particular, taking full advantage of characteristics such as adaptation or in-game assessment. Interoperability requires that the i...

2013
Nawal Sael Abdelaziz Marzak Hicham Behja

Educational Data Mining 1 is concerned with developing methods for exploring data that come from educational domains, and using those methods to better understand learner, and how they interact with those environments. In this research, we benefit from a new preprocessing approach applied to Moodle platform [1] [2] in order to apply clustering and association rule mining techniques to analyze l...

2011
Ana María Fermoso García Alberto Pedrero Esteban

The concept of learning object appears as a mean to improve the reuse of educational resources in digital format.The Sharable Content Object Reference Model (SCORM) is a common model for learning objects that makes easy the reutilization of educational contents between different systems. The objective of this paper is to show how an educational content in form of learning object packaged under ...

Journal: :IJMDEM 2010
Sergio Castillo-Perez Gerardo Ayala

In this paper, the authors present their proposal for adaptation of educational contents of learning objects to a particular mobile device and a specific learner. Content adaptation in mobile learning objects implies user adaptation and device adaptation, and requires additional metadata categories in comparison with SCORM 2004. This learning object content model, ALMA (A Learning content Model...

2013
Ivan MARTINEZ Baltasar FERNANDEZ-MANJON Ioana Andreea STANESCU

Simulations and Serious Games (SGs) are very promising educational tools as they include new powerful characteristics such as learner engagement or authentic environment for learning. Moreover SGs are highly interactive applications that can provide valuable information about the ingame students' interaction. Educators can take advantage of this information with different purposes such as stude...

2011
Pierpaolo Di Bitonto Teresa Roselli Veronica Rossano Cristina De Serio

It is universally recognized that learning is more effective if the didactic content is tailored to the specific user’s needs. Since the advent of Adaptive Hypermedia, research in elearning has always investigated, from a theoretical point of view, the different dimensions involved, and from a technological point of view, the tools helping to integrate more adaptive contents. The problem is tha...

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