نتایج جستجو برای: where shading levels of 0 no shading
تعداد نتایج: 21871053 فیلتر نتایج به سال:
A Multiresolution Approach for Shape from Shading Coupling Deterministic and Stochastic Optimization
Shape from shading is an ill-posed inverse problem for which there is no completely satisfactory solution in the existing literature. In this paper, we address shape from shading as an energy minimization problem. We first show that the deterministic approach provides efficient algorithms in terms of CPU time, but reaches its limits since the energy associated with shape from shading can contai...
Due to energetic and natural lighting factors, building facades often present external shading devices, but the acoustic properties of such devices have not yet been well studied. This study was carried out using a full-scale model of a portion of a shading device, in a semi-anechoic chamber, using traditional and sound absorbing louvres. The psychoacoustic effects produced by the shading syste...
Abstract Shade nets can be an effective technology for producing bell pepper ( Capsicum annuum L.) under hot climatic conditions. However, the effects of shading on fruit quality are still unclear. The objectives were to evaluate shade level mineral nutrient content, physiological disorders, and postharvest water loss. Trials conducted in spring–summer 2016, 2017, 2018 Tifton, Georgia, USA, fol...
Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the norma...
This thesis focuses on the interaction between light sources and materials which is often called shading. It describes the design of the shading system implemented for the second version of the Turtle renderer that supports the flexibility and power of the Maya rendering packages shaders. It discusses different approaches to shading, how rendering of passes can be incorporated, multi threading ...
The 'colour-shading effect' describes the phenomenon whereby chromatic variations affect the magnitude of perceived shape-from-shading in luminance patterns. A previous study showed that in mixed colour-plus-luminance sine-wave plaids, impressions of depth in the luminance component were enhanced by non-aligned chromatic components, and suppressed by aligned chromatic components [Nature Neurosc...
Shading and classification are among the most powerful and important techniques used in volume rendering. Unfortunately, for hardware accelerated volume rendering based on OpenGL, direct classification is only supported on SGI platforms and shading could previously only be approximated inaccurately, resulting in shading artifacts mostly visible in darkening artifacts. So far, the combination of...
Diffuse interreflections mean that surface shading and shape are related in ways that are difficult to untangle; in particular, distant and invisible surfaces may affect the shading field that one sees. The effects of distant surfaces are confined to relatively low spatial frequencies in the shading field, meaning that we can expect signatures, called shading primitives, corresponding to shape ...
Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively e...
In this part of the course we will review some examples of shading algorithms that we might want to implement in a real-time or interactive system. This will help us to identify common approaches for real-time shading systems and to acquire information about feature sets required for this kind of system. The shading algorithms we will look at fall into three categories: realistic materials for ...
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