نتایج جستجو برای: virtual reality therapy

تعداد نتایج: 850793  

2008
Philip Barker

Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms by which many new experiences can be made available. This paper deals with the basic nature of VR, the technologies needed to create it, and its potential, especially for helping disabled people. It also offers an overview of some examples of existing VR systems.

Journal: :Actas espanolas de psiquiatria 2015
Carmen T Pitti Wenceslao Peñate Juan de la Fuente Juan M Bethencourt María J Roca-Sánchez Leopoldo Acosta María L Villaverde Ramón Gracia

INTRODUCTION This study compares the differential efficacy of three groups of treatments for agoraphobia: paroxetine combined with cognitive-behavioral therapy, paroxetine combined with cognitive-behavioral therapy and virtual reality exposure, and a group with only paroxetine. METHODOLOGY 99 patients with agoraphobia were finally selected. Both combined treatment groups received 11 sessions ...

Journal: :Current psychiatry reports 2010
Maryrose Gerardi Judith Cukor Joann Difede Albert Rizzo Barbara Olasov Rothbaum

Anxiety disorders, including phobias and post-traumatic stress disorder, are common and disabling disorders that often involve avoidance behavior. Cognitive-behavioral treatments, specifically imaginal and in vivo forms of exposure therapy, have been accepted and successful forms of treatment for these disorders. Virtual reality exposure therapy, an alternative to more traditional exposure-base...

2010
Remi Jounghuem Kwon

Social phobia has become one of the commonest manifestations of fear in any society. This fear is often accompanied by major depression or social disabilities. With the awareness that fear can be aggravated in social situations, virtual reality researchers and psychologists have investigated the feasibility of a virtual reality system as a psychotherapeutic intervention to combat social phobia....

2013
Samia Abdel Rahman Abdel Rahman

Virtual reality-based therapy is one of the most innovative and promising recent developments in rehabilitation technology. Virtual reality is the use of interactive simulations created with computer hardware and software to present users with opportunities to engage in environments that appear to be and feel similar to real world objects and events. Wii-Fit is considered as one of the virtual ...

2016
Rik Bauwens

In this paper a collection of prototype applications developed by VRT –as part of the ICoSOLE project– are described: Moments, Trademark and the Wall. Together, they form the The Wall of Moments. The aim is to collect valuable usergenerated content, in order to create a near-to live immersive experience for event visitors as well as people who can’t attend an event. Author

Journal: :The Cochrane database of systematic reviews 2011
Kate E Laver Belinda Lange Stacey George Judith E Deutsch Gustavo Saposnik Maria Crotty

BACKGROUND Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015. OBJECTIVES Primary objective: to determine the efficacy of virtual reality compared with an ...

2016
Eun-Kyu Ji Sang-Heon Lee

[Purpose] The purpose of this study was to investigate the effects of virtual reality training combined with modified constraint-induced movement therapy on upper extremity motor function recovery in acute stage stroke patients. [Subjects and Methods] Four acute stage stroke patients participated in the study. A multiple baseline single subject experimental design was utilized. Modified constra...

2015
Mathieu Bergeron Catherine L. Lortie Matthieu J. Guitton

Classical peripheral vestibular disorders rehabilitation is a long and costly process. While virtual reality settings have been repeatedly suggested to represent possible tools to help the rehabilitation process, no systematic study had been conducted so far. We systematically reviewed the current literature to analyze the published protocols documenting the use of virtual reality settings for ...

2012
F M de Oliveira R S Lanzillotti R M E M da Costa R Gonçalves V de Carvalho

This paper describes the main characteristics of two integrated systems that explore Virtual Reality technology and Fuzzy Logic to support and to control the assessment of people with Post-Traumatic Stress Disorder during the Virtual Reality Exposure Therapy. The integration of different technologies, the development methodology and the test procedures are described throughout the paper.

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