نتایج جستجو برای: viewing scenery 337563

تعداد نتایج: 26104  

Journal: :The Dublin Journal of Medical Science 1898

Journal: :IEEE transactions on image processing 2021

The outpainting results produced by existing approaches are often too random to meet users' requirement. In this work, we take the image one step forward allowing users harvest personal custom using sketches as guidance. To end, propose an encoder-decoder based network conduct sketch-guided outpainting, where two alignment modules adopted impose generated content be realistic and consistent wit...

2015
Ben Kybartas Rafael Bidarra

Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a des...

Journal: :Int. J. Computer Games Technology 2010
Ruben Michaël Smelik Tim Tutenel Klaas Jan de Kraker Rafael Bidarra

Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities and corresponding terrain models. Terrain plays a key role in many military training games, as for example in our case game Tact...

Journal: :Simulation 2012
Haluk Topcuoglu Murat Ermis Ilker Bekmezci Mesut Sifyan

A wireless multimedia sensor network (WMSN) is a network of wirelessly interconnected sensors that can gather multimedia information, such as sound and vision. One of the most important design issues of a WMSN is to maximize the coverage, while preserving the network connectivity. Although there are many studies about coverage for WMSNs, most of them are based on two-dimensional terrain assumpt...

2003
Sylvain Guerraz Frank Perbet David Raulo François Faure Marie-Paule Cani

This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resultin...

Journal: :Vision Research 2006
Stephen Palmisano Robert S. Allison Ian P. Howard

We report a novel illusory distortion of the visual scene, which became apparent during both: (i) observer rotation inside a furnished stationary room; and (ii) room rotation about the stationary observer. While this distortion had several manifestations, the most common experience was that scenery near fixation appeared to sometimes lead and other times lag more peripheral scenery. Across a se...

2015
Petr Bob Olga Louchakova

This article reviews recent findings indicating some common brain processes during dissociative states and dreaming with the aim to outline a perspective that neural chaotic states during dreaming can be closely related to dissociative states that may manifest in dreams scenery. These data are in agreement with various clinical findings that dissociated states can be projected into the "dream s...

Journal: :DEStech Transactions on Engineering and Technology Research 2017

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