نتایج جستجو برای: video game

تعداد نتایج: 263850  

Journal: :International Journal of Multimedia and Ubiquitous Engineering 2017

Journal: :Journal of cognitive neuroscience 2012
Sijing Wu Cho Kin Cheng Jing Feng Lisa D'Angelo Claude Alain Ian Spence

Playing a first-person shooter (FPS) video game alters the neural processes that support spatial selective attention. Our experiment establishes a causal relationship between playing an FPS game and neuroplastic change. Twenty-five participants completed an attentional visual field task while we measured ERPs before and after playing an FPS video game for a cumulative total of 10 hr. Early visu...

Journal: :Psychological science 2015
Nash Unsworth Thomas S Redick Brittany D McMillan David Z Hambrick Michael J Kane Randall W Engle

The relations between video-game experience and cognitive abilities were examined in the current study. In two experiments, subjects performed a number of working memory, fluid intelligence, and attention-control measures and filled out a questionnaire about their video-game experience. In Experiment 1, an extreme-groups analysis indicated that experienced video-game players outperformed nonpla...

2017
Thomas S. Redick Brittany D. McMillan David Z. Hambrick Michael J. Kane Randall W. Engle

The relations between video-game experience and cognitive abilities were examined in the current study. In two experiments, subjects performed a number of working memory, fluid intelligence, and attention-control measures and filled out a questionnaire about their video-game experience. In Experiment 1, an extreme-groups analysis indicated that experienced video-game players outperformed nonpla...

2005
Desmond E. Mulligan Michael W. Dobson Janet McCracken

This paper describes a framework for investigating and manipulating the attentional components of video game play in order to affect learning transfer across different task environments. Several groups of video game players (VGP) and non video game players – both hockey and non-hockey groups (NVGPH, NVGP) will be tested at baseline on several aspects of visual processing skill. The NVGP and NVG...

Journal: :The open sports sciences journal 2009
Bryan L Haddock Shannon R Siegel Linda D Wikin

INTRODUCTION: The prevalence of obesity in children has reached epidemic proportions with over 37% of children aged 6-11 years in the U.S. being classified as "at risk for overweight" or "overweight." Utilization of active video games has been proposed as one possible mechanism to help shift the tide of the obesity epidemic. PURPOSE: The purpose of this study was to determine if riding a stati...

2013
Damien C. Hull Glenn A. Williams Mark D. Griffiths

AIMS Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain stru...

2014
Geir Scott Brunborg Rune Aune Mentzoni Lars Roar Frøyland

BACKGROUND AND AIMS While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established. However, previous studies suffer from methodological weaknesses that may have caused biased results. There is need for further investigation that benefits from the use of methods that avoid...

2011
Paul J. C. Adachi Teena Willoughby

Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., t...

Journal: :CoRR 2016
Adam James Summerville Sam Snodgrass Michael Mateas Santiago Ontañón

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video g...

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