نتایج جستجو برای: static games with perfect information

تعداد نتایج: 9642083  

2011
Bastien Maubert Sophie Pinchinat Laura Bozzelli

We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has along the play. Those games are relevant for security aspects of computing systems: a play is opaque whenever the player who has imperfect information never ...

Journal: :Games and Economic Behavior 2017
Carlos Alós-Ferrer Klaus Ritzberger

In finite games subgame perfect equilibria are precisely those that are obtained by a backwards induction procedure. In large extensive form games with perfect information this equivalence does not hold: Strategy combinations fulfilling the backwards induction criterion may not be subgame perfect in general. The full equivalence is restored only under additional (topological) assumptions. This ...

2008
Joshua Letchford Vincent Conitzer Kamal Jain

The standard solution concept for perfect-information extensive form games is subgame perfect Nash equilibrium. However, humans do not always play according to a subgame perfect Nash equilibrium, especially in games where it is possible for all the players to obtain much higher payoffs if they place some trust in each other (and this trust is not violated). In this paper, we introduce a new sol...

Journal: :Int. J. Game Theory 1997
Frank Thuijsman Thirukkannamangai E. S. Raghavan

For n-person perfect inlbrmation stochastic games and for n-person stochastic games with Additive Rcwards and Additive Transitions (ARAT) we show the existence of pure limiting average equilibria. Using a similar approach we also derive the existence of limiting average e-equilibria for two-person switching control stochastic games. The orderfield property holds for each of the classes mentione...

Journal: :Math. Oper. Res. 2017
P. Jean-Jacques Herings Arkadi Predtetchinski

We consider n–player perfect information games with payoff functions having a finite image. We do not make any further assumptions, so in particular we refrain from making assumptions on the cardinality or the topology of the set of actions and assumptions like continuity or measurability of payoff functions. We show that there exists a best response cycle of length four, that is, a sequence (σ...

2008
Marco R. Vervoort

Blackwell games are infinite games of imperfect information. The two players simultaneously make their moves and are then informed of each other’s moves. Payoff is determined by a Borel measurable function f on the set of possible resulting sequences of moves. A standard result in Game Theory is that finite games of this type are determined. Blackwell proved that infinite games are determined, ...

1996
Marco R. Vervoort

Blackwell games are infinite games of imperfect information. The two players simultaneously make their moves and are then informed of each other’s moves. Payoff is determined by a Borel measurable function f on the set of possible resulting sequences of moves. A standard result in Game Theory is that finite games of this type are determined. Blackwell proved that infinite games are determined, ...

2013
Paul Hunter Arno Pauly Guillermo A. P'erez Jean-Franccois Raskin

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of perfect information. In this paper we investigate the algorithmic properties of several subclasses of meanpayoff games where the players have asymmetric information about the state of the game. These games are in general undecidable and not determined according to the classic...

2008
Dietmar Berwanger Laurent Doyen

We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect information typically increase the game size exponentially. Our construction avoids such a blow-up by using imperfect information to realise succinct counters which cover a range exponentially larger than their size. In particu...

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