نتایج جستجو برای: role playing

تعداد نتایج: 1267621  

Journal: :J. Comp. Assisted Learning 2010
S. Suh S. W. Kim N. J. Kim

This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent variables (gender, prior knowledge, motivation for learning, self-directed learning skills, comput...

Journal: :Current topics in behavioral neurosciences 2013
David M Lovinger Marisa Roberto

Ethanol (EtOH) has effects on numerous cellular molecular targets, and alterations in synaptic function are prominent among these effects. Acute exposure to EtOH activates or inhibits the function of proteins involved in synaptic transmission, while chronic exposure often produces opposing and/or compensatory/homeostatic effects on the expression, localization, and function of these proteins. I...

Journal: :Current opinion in neurobiology 2008
Robert J Johnston Claude Desplan

Though many neuronal cell fate decisions result in reproducible outcomes, stochastic choices often lead to spatial randomization of cell subtypes. This is often the case in sensory systems where expression of a specific sensory receptor gene is selected randomly from a set of possible outcomes. Here, we describe recent findings elucidating the mechanisms controlling color photoreceptor subtypes...

2008
Klarissa Ting-Ting Chang Allan Tai-Tong Koh Bernard Ying-Yao Low Dustin Jefferson Santos Onghanseng Kharisma Tanoto Tran Song Thuong Thuong

With the rapid growth of the gaming industry, keeping gamers loyal is the quintessential issue. Thus, our paper focuses on loyalty towards Massively Multiplayer Online Role-Playing Games (MMORPGs). Our study incorporates the social identity theory, the theory of reason of action and gamer emotions into the equation of loyalty. An empirical study of 160 subjects was conducted to test our model. ...

2003
Florence Chee Richard Smith

In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We look at international attempts to regulate their use through policy, and unearth some of the ways in which media reports have constructed public opinion of online games. We then contrast those reports with an ethnograph...

Journal: :J. Computer-Mediated Communication 2008
Dmitri Williams Nick Yee Scott E. Caplan

Online games have exploded in popularity, but for many researchers access to players has been difficult. The study reported here is the first to collect a combination of survey and behavioral data with the cooperation of a major virtual world operator. In the current study, 7,000 players of the massively multiplayer online game (MMO) EverQuest 2 were surveyed about their offline characteristics...

2015
Antoine Chollet Isabelle Bourdon Florence Rodhain

This research in progress aims to contributing to the already existing knowledge on the phenomena of learning existing in the massively multi-players online role-playing games (MMORPG). The objective is to be able to identify social skills (personality) and professional skills (managerial skills) which the players can develop by playing in MMORPG. A better knowledge of the effects of this techn...

2004
Christopher M Laperle Jennifer E Mann Todd G Clements Robert E Continetti

Charge-exchange neutralization of H3 + with Cs allows preparation of the low-lying Rydberg states of H3. These states are predissociated by the repulsive ground state and may play roles as intermediates in the dissociative recombination of H3 + + e. Translational spectroscopy and measurements of product momentum partitioning in three-body dissociative charge exchange of fast (12 keV) H3 + and D...

2013
Joseph Siu-Lung Kong Ron Chi-Wai Kwok

This study aims to investigate massive peers, which is an unique characteristics of Massively Multiplayer Online Game (MMOG), and to empirically explore its role on knowledge conversion driven by different types of motivations from an ecological perspective. A number of researchers had investigated learning behaviors in the MMOG virtual environment, however, theoretical justifications of collab...

2012
Thomas Brihaye Véronique Bruyère Julie De Pril Hugo Gimbert

We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are guaranteed to exist in the multiplayer (resp. two-player) case. The existence of secure equilibria ...

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