نتایج جستجو برای: perfect information
تعداد نتایج: 1191676 فیلتر نتایج به سال:
We prove that every multi-player perfect-information game with bounded and lower-semi-continuous payoffs admits a subgame-perfect ε-equilibrium in pure strategies. This result complements Example 3 in Solan and Vieille (2003), which shows that a subgame-perfect ε-equilibrium in pure strategies need not exist when the payoffs are not lower-semi-continuous. In addition, if the range of payoffs is...
A firm chooses a price and how much information to disclose about its product to a consumer whose tastes are unknown to the firm. Full disclosure of product information is always part of a sequential equilibrium when types are independent. In that case, a necessary and sufficient condition on equilibrium payoffs is that they are at least as high as those under full revelation for all product ty...
We consider the robustness of extensive form mechanisms to deviations from common knowledge about the state of nature, which we refer to as information perturbations. First, we show that even under arbitrarily small information perturbations the Moore-Repullo mechanism does not yield (even approximately) truthful revelation and that in addition the mechanism has sequential equilibria with undes...
Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible component of subgame perfect equilibria. Finally, the graph of the subgame perfect equilibrium correspo...
Standard structures of information, in particular partition structures, are inadequate for the modeling of strategic thinking. They fail to capture the inner structure of hypotheses players make about situations they know will not occur. An extension of the partition structure is proposed in which such hypotheses can be modeled in detail. Hypothetical knowledge operators are defined for extende...
Flesch et al [3] showed that, if the payoff functions are bounded and lower semicontinuous, then such a game always has a pure, subgame perfect -equilibrium for > 0. Here we prove the same result for bounded, upper semicontinuous payoffs. Moreover, Example 3 in Solan and Vieille [7] shows that if one player has a lower semicontinuous payoff and another player has an upper semicontinuous payoff,...
Kalmar [2, 1928-9] proved that Chess is strictly determined. Von Neumann-Morgenstern [5, 1944] proved the same for any finite two-person zero-sum perfect-information (PI) game. The latter result yields a minimax theorem for (finite) non-zero-sum PI games. Fix a PI, and a player, Ann. Convert this game to a two-person zero-sum game between Ann and the other players (considered as one player), in...
This paper studies action-based reinforcement learning in finite perfectioninformation games. Restrictions on the valuation updating rule that guarantee that the play eventually converges to a subgame-perfect Nash equilibrium (SPNE) are identified. These conditions are mild enough to contain interesting and plausible learning behavior. We provide two examples of such updating rule that suggest ...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید