نتایج جستجو برای: move 3

تعداد نتایج: 1863231  

Journal: :ICGA Journal 2000
Thomas Thomsen

This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequences (so-called lambda-trees), focusing the search on threats and threat-aversions, but still guaranteeing to find the minimax value (provided that the game-rules allow passing or zugzwang is not a motive). Using neg...

2016
Dain Kaplan Neil Rubens Simone Teufel Takenobu Tokunaga

Active learning (AL) is often used in corpus construction (CC) for selecting “informative” documents for annotation. This is ideal for focusing annotation efforts when all documents cannot be annotated, but has the limitation that it is carried out in a closed-loop, selecting points that will improve an existing model. For phenomena-driven and exploratory CC, the lack of existing-models and spe...

Medical discourse has recently attracted much scholarly attention. However, few studies have concentrated on both the overall rhetorical structure of the research article (RA) and the specific lexicogrammatical features of the texts, particularly English-Persian contrastive studies on medical RAs. Relying on Nwogu’s (1997) framework, the present study aimed at providing a macroanalysis of the I...

2006
Loredana Laera Valentina A. M. Tamma Jérôme Euzenat Trevor J. M. Bench-Capon Terry R. Payne

In open and dynamic environments, agents will usually differ in the domain ontologies they commit to and their perception of the world. The availability of Alignment Services, that are able to provide correspondences between two ontologies, is only a partial solution to achieving interoperability between agents, because any given candidate set of alignments is only suitable in certain contexts....

2001
Florian Kandler

The work described in this paper presents an approach on scheduling in a virtual enterprise in the tourism sector. This scheduling scenario has to reconcile customers’ and service providers’ interests. That is, the customer’s temporal constraints on when to consume the service, and the service provider’s preferences on when to accept a booking. An algorithm is being developed for this situation...

2013
Jane Friedhoff

The PS Move, Kinect, and Wii tout their technological capabilities as evidence that they can best support intuitive, creative movements. However, games for these systems tend to use their technology to hold the player to higher standards of conformity. This style of game design can result in the player being made to 'fit' the game, rather than the other way around. It is worthwhile to explore a...

Journal: :JCRS (Journal of Community Research and Service) 2023

The objective of this descriptive qualitative study was to find out the keynote speaker participant in online webinar by using zoom application. A has been conducted as a participant. To examine participant, observation application were be used. used speaker’s interaction Then, results analyzed identify form interaction. 1) There 3 forms webinar, namely initiation move (I-Move), response (R-Mov...

Journal: :The Journal for Nurse Practitioners 2017

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