نتایج جستجو برای: looting at cold nights

تعداد نتایج: 3781304  

Journal: :Journal of gerontological nursing 2011
Kristina Ibitayo

About the Author Dr. Ibitayo is Clinical Assistant Professor, The University of Texas at Arlington, College of Nursing, Arlington, Texas. Address correspondence to Kristina Ibitayo, PhD, RN, Clinical Assistant Professor, The University of Texas at Arlington, College of Nursing, 411 S. Nedderman Drive, Box 19407, Arlington, TX 76019; e-mail: [email protected]. Received: October 18, 2010 Accepted: ...

Journal: :Against the Grain 1998

2007
G. Yelenosky J. C. V. Vu C. J. Hearn

Two-year-old 'Ambersweet' ( Citrus reticulata Blanco X [ C poroc/f'siMacf. X C. reticulata]) X midseason orange, C. s/nensfs(L.) Osb. trees on three rootstocks, sour orange (C. aurantium L), Cleopatra mandarin (C. reticulate), and Carrizo citrange (C. sinensisX Poncirus trifoliate* (L) Raf.) grow ing in 15-liter pots were exposed to cold-hardening regimes in controlled-temperature rooms and fre...

2006
Mark J. Nelson Calvin Ashmore Michael Mateas

Drama managers reconfigure a game in reaction to a player’s actions. In declarative optimization-based drama management (DODM), a game’s story is abstracted as a sequence of plot points; possible drama manager interventions are abstracted as a set of DM actions. The author defines an function evaluating story quality, and some optimization method (currently reinforcement learning) chooses DM ac...

2011

In this paper we investigate whether a personality profile can be determined by observing a player’s behavior in a game. Five personality traits are used to define a personality profile. They are adopted from the Five Factor Model of personality. The five traits are measured by the NEO-PI-R questionnaire. For our purpose, we developed a game module for the game Neverwinter Nights. The module au...

2005
Jonathan Schaeffer Mike Carbonaro Maria Cutumisu Matthew McNaughton Curtis Onuczko Thomas Roy Duane Szafron

ScriptEase is a tool for writing interactive stories in roleplaying games that frees the author from doing explicit computer programming. A story is created by selecting and customizing patterns for the plot, encounters, behaviors and conversations. It has been implemented as a front end to BioWare's Neverwinter Nights game. We will describe our experiences using ScriptEase as part of a high sc...

2007
Curtis Onuczko Duane Szafron Jonathan Schaeffer Maria Cutumisu Jeff Siegel Kevin Waugh Allan Schumacher

Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plots, called side-quests, that are independent from the main plot. Sidequests are important, as they add value to the open-world appeal of the game (e.g., for acquiring experience or resources), but they still need scripts...

Journal: :The Iowa Review 1973

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