نتایج جستجو برای: great game

تعداد نتایج: 326652  

2011
Lun Zhang Jia Mei Wang Sheng Fang

A Game theoretical algorithm ,which is titled as GTL(Game-theoretical Total Link) , is addressed in this paper and applied in the optimization of LINK issues in Wireless Sensor Networks. Through choosing an appropriate payoff value, all nodes are assumed to play games and to do benefit to both itself and all the neighbors. Eventually, all nodes performance in the status of optimized energy-effi...

Objective: The purpose of this study was to identify the environmental and service dimensions affecting the spectator violence of popular Iranian Premier League teams. Method: The method of this study is qualitative and survey type. First, library studies were done to prepare a list of factors that affect violence and then through in-depth and semi-structured interviews with experts. The sampli...

2017
Tobias Greitemeyer Silvia Osswald

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases agg...

2013
Fernando J. Rodríguez Natalie D. Kerby Kristy Elizabeth Boyer

Successfully promoting engagement within learning environments is a subject of increasing attention within the AI in Education community. Evidence is mounting that game-based learning environments hold great potential to engage students, but disengaged behavior is still observed. Devising adaptive strategies to re-engage students in the learning task is a key open research question. Toward that...

2005
Daniel Pargman Andreas Eriksson

In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of rules and norms in the game for what is allowed and what is prohibited and these are partly set up by the game publisher and partly evolve among the players themselves over time. This paper describes and exemplifies a ...

2016
Stephen Peake Robin Laney Yvonne Rogers

There is great potential to design digital simulation games as part of professional training settings. However, there is little research on how a large group in a classroom or seminar can all play at the same time. In this paper we describe the design and first in-the-wild deployment of the 4Decades game, which involves up to 30 players simultaneously in a simulation of global climate economics...

Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...

2011
Anne Sullivan Gillian Smith

In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over th...

2013
Roberto Di Cosmo Jean-Vincent Loddo Stephane Nicolet

We introduce a semantics of Logic Programming based on classical Game Theory, which is proven to be sound and complete w.r.t. traditional semantics like the minimum Herbrand model and the s-semantics. This AND compositional game semantics allows a very simple characterization of the solution set of a logic program in term of approximations of the value of the game associated to it, which can al...

2005
Stephen Griffin

At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitations of the encounter. Only the controller can lead to action in the game space. A life in motion must be reduced to input. Modern games have developed a great deal since their early days as quarterseeking cabinets. Howe...

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