نتایج جستجو برای: gamification

تعداد نتایج: 2813  

2017
Kevin Werbach

Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as “the process of making activities more game-like” focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects ga...

2014
Jan Broer

Consulting agencies predict a drop in the visibility of gamification as studies report more and more negative results. We re-evaluate studies with positive results from a recent literature review with regards to the effects of gamification reported therein. We find that most reviewed studies do not actually report net-positive results and discuss reasons as to why gamification seemingly fails t...

Journal: :CoRR 2017
Iulian Furdu Cosmin Tomozei Utku Kose

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using gamification within learning process. Exploratory study –cases are provided to investigate the relation between motivation and engagement of the students and gam...

2012
Philipp Herzig Susanne Strahringer Michael Ameling Dirk Christian Mattfeld Susanne Robra-Bissantz

The adoption of game mechanics into serious contexts such as business applications (gamification) is a promising trend to improve the user’s participation and engagement with the software in question and on the job. However, this topic is mainly driven by practitioners. A theoretical model for gamification with appropriate empirical validation is missing. In this paper, we introduce a prototype...

2016
Tuomas Kari Jenni Piippo Lauri Frank Markus Makkonen Panu Moilanen

Gamification and different exercise applications have become increasingly popular in recent years. The common purpose of gamification is to enhance one’s motivation and engagement to certain activities. Gamification has been commonly understood as the use of game elements in non-game context. In this paper, we propose a divide between the process and the experience of gamification. This paper i...

2014
Karen Robson

Recently, organizations have begun to tout ‘gamification’ as an effective method of increasing motivation and engagement of employees, customers, patients, and students, among other stakeholders (Wingfield 2012). Nonetheless, despite projections that such gamification will become a widely adopted phenomenon, estimates are gloomy with respect to the real impact these projects will have on the ex...

2015
Frank Hopfgartner Gabriella Kazai Udo Kruschwitz Michael Meder Mark Shovman

Gamification is a popular methodology describing the trend of applying game design principles and elements, such as feedback loops, points, badges or leader boards in non-gaming environments. Gamification can have several different objectives. Besides just increasing the fun factor, these could be, for example, to achieve more accurate work, better retention rates and more cost effective soluti...

2016
Karim Al-Yafi Mazen El-Masri

Gamification has shown to be a valuable approach that enhances participants’ engagement. In education, enhanced student engagement has proven to increase their learning effectiveness. In business, gamification permits employee innovations and helps organizations achieve various business objectives. However, the application of gamification in public services is rather limited. While public servi...

2017
Marigo Raftopoulos

The need for data-driven gamification in enterprise systems is essential for the design, development and implementation of robust management information systems capability. However, the gamification of enterprise systems need to look beyond the user interface as a key driver of the effectiveness of system design and implementation by taking a more holistic approach. A survey was undertaken of 2...

Journal: :J. UCS 2016
Eduardo Herranz Ricardo Colomo Palacios Antonio de Amescua Seco Mary-Luz Sánchez-Gordón

One of the main reasons for failure in Software Process Improvement (SPI) initiatives is the lack of motivation of the professionals involved. Therefore, motivation should be encouraged throughout the software process. Gamification allows us to define mechanisms that motivate people to develop specific tasks. A gamification framework was adapted to the particularities of an organization and sof...

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