نتایج جستجو برای: game planning and management 0173

تعداد نتایج: 17018830  

2012
Sakun Boon-itt

The main objective when teaching the Production and Operations Management (POM) course is to provide students with the understanding and ability to apply theories and principles to real-world production. However, the teaching of this course is clearly different from some other courses in which students can apply theories to laboratory simulations; for example, the Plant Design course. This pape...

Journal: :Knowl.-Based Syst. 2009
Ronald A. Metoyer Simone Stumpf Christoph Neumann Jonathan Dodge Jill Cao Aaron Schnabel

Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper...

2008
Leila Shayanpour

In many cases it is expensive or impossible to regulate the network in a systemwide manner in which the whole network is administered by a central authority. In the absence of central regulation, each user tries to rout his traffic so that minimizes his cost function. Such users, acting in a selfish manner, are not concerned about the performance of the network as a whole and hence, in noncoope...

2001
Marc Cavazza Fred Charles Steven J. Mead

In this paper, we describe a method for implementing AI-based animation of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the UnrealTM game engine and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their beh...

2010
Aleš Slak Jože Duhovnik Jože Tavčar

In traditional approach, planning and scheduling are two separate and successive operations. The process planning phase is mostly about the physical aspect of planning, where a product range, production quantities, machines, tools, material and accessories are selected. The emphasis in the second, scheduling phase, is on the time aspect. The plan is the basis to determine the sequence of operat...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده علوم 1376

in chapter 1, charactrizations of fragmentability, which are obtained by namioka (37), ribarska (45) and kenderov-moors (32), are given. also the connection between fragmentability and its variants and other topics in banach spaces such as analytic space, the radone-nikodym property, differentiability of convex functions, kadec renorming are discussed. in chapter 2, we use game characterization...

Journal: :AI Magazine 2004
María Dolores Rodríguez-Moreno Daniel Borrajo Daniel Meziat

Satellite domains are becoming a fashionable area of research within the AI community due to the complexity of the problems that these domains need to solve. With the current US and European focus on launching satellites for communication, broadcasting, or localization tasks, among others, the automatic control of these machines becomes an important problem. Many new techniques in both the plan...

2001
KIRAN KUMAR RAVULAPATI JAIDEEP RAO

The Internet revolution has resulted in increased competition among providers of goods and services to lure customers by tearing down the barriers of time and distance. For example, a home buyer shopping for a mortgage loan through the Internet is now a potential customer for a large number of lending institutions throughout the world. The lenders (players, in generic game theory nomenclature) ...

2011
Lukás Chrpa

Trajectory (path) planning is a well known and thoroughly studied field of automated planning. It is usually used in computer games, robotics or autonomous agent simulations. Grids are often used for regular discretization of continuous space. Many methods exist for trajectory (path) planning on grids, we address the well known A* algorithm and the state-of-the-art Theta* algorithm. Theta* algo...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد یزد - دانشکده ادبیات و علوم انسانی 1380

چکیده اساسی ترین منبع استراتژیک هر سازمان یا جامعه،منابع انسانی می باشد.جوامع موفق،جوامعی هستند که بتوانند منابع انسانی خود را به طور صحیح پرورش و توسعه دهند. در اقتصاد امروز، دانش به عنوان مهمترین سرمایه، جایگزین سرمایه مالی و فیزیکی شده است . دانش و اطلاعات به رشد اقتصادی کمک می کند.این امر موجب افزایش اهمیّت سرمایه فکری به عنوان مقوله ای پژوهشی شده است. مدیریت منابع انسانی یعنی مدیریت و ادار...

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