نتایج جستجو برای: game of skill
تعداد نتایج: 21179176 فیلتر نتایج به سال:
Gamification and game-based learning (GBL) is the newly introduced strategies considered fit for English fun learning. . This study aims to investigate implementation of teaching Speaking in Foreign Language Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. GBL modified from Family 100 Trivia game show....
This article presents a generalization of the equilibrium analysis for the simple two-player poker game with alternate bidding of Von Neumann and Morgenstern. It approximates optimal play for this game if it is played with a regular deck of 52 cards and it discusses some strategic insights. In addition, the paper studies the relative skill level of this game.
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We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by dividing players into similar skill levels and segmenting each player’s activity into sessions, i.e., sequence of game rounds without an extended break. After ...
This paper discusses the relevance of recent research on the economics of human development to the work of the Human Development and Capability Association. The recent economics of human development brings insights about the dynamics of skill accumulation to an otherwise static literature on capabilities. Skills embodied in agents empower people. Enhanced skills enhance opportunities and hence ...
In this study, we examined how self-regulated learning (SRL) and gender influences performance in an educational game for 8th-grade students (N 130). Crystal Island–Outbreak is an immersive, inquirybased, narrative-centered learning environment featuring a microbiology science mystery aligned with 8th-grade science curriculum. SRL variables predicted successful in-game performance even after ac...
Our objective is to find the five best college sports coaches of past century for three different sports. We decided to look at men's basketball, football, and baseball. We wanted to use an approach that could definitively determine team skill from the games played, and then use a machine-learning algorithm to calculate the correct coach skills for each team in a given year. We created a networ...
Model based physical education curriculum of Teaching Games for Understanding (TGfU) is still at early stage of implementation in Malaysian schools whereby the technical or skill-led model continues to dominate the physical education curriculum. Implementing TGfU seems to be problematic and untested in this environment. Therefore, this study examined, the effects that a revised model of TGfU co...
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