نتایج جستجو برای: enjoyable
تعداد نتایج: 2966 فیلتر نتایج به سال:
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile activity to make it more enjoyable useful children. Relying on the technology acceptance model, we investigated whether how implementing this in an app can increase children's intention use. During 27-day study, (N = 103, 9–14 years) used memorize...
Literature, the “best writing,” has been both enjoyable and useful for thousands of years [...]
When technologies for distributed activities develop, in particular the rapidly developing mobile technology, a larger part of our time will be spent connected to our various distributed contexts. When we meet physically we bring technology, both artifacts and services, which enable us to participate in these non-local contexts. Potentially this is a threat to focused and efficient activities d...
This paper is about how to enhance software applications with engaging interaction. A methodology is presented that provides a structured way to elicit how to turn boring tasks into enjoyable challenges, giving users the possibility to grow or compete, or empowering users to perform sophisticated tasks and as a consequence gain social appreciation. The paper is addressed to practitioners who wa...
The paper presents an empirical model of acceptance of mobile phones by elderly people. It is based on an extension of the widely used TAMTechnology Acceptance Model and aims specifically at investigating the relationship among intrinsic and extrinsic motivations to use. The data consists of 740 questionnaires from people over 65 years old. The validated model shows that intrinsic motivations p...
In this paper, a parallel analysis of the enjoyment derived from humor and insight problem solving is presented with reference to a "general" Theory of the Pleasures of the Mind (TPM) (Kubovy, 1999) rather than to "local" theories regarding what makes humor and insight problem solving enjoyable. The similarity of these two cognitive activities has already been discussed in previous literature i...
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