نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

2015
Jiulin Zhang

For decades, the precise influence of video games on players has been acutely argued. During that time, researchers have also been unable to agree on the effects that video games have on cognitive control. Some researchers found that video games are detrimental to sustaining one’s attention span, working memory, and cognitive flexibility. Meanwhile, some other researchers have claimed that vide...

2008

Video games, unlike traditional, non-digital games, are based on a combination of fixed rules which cannot be broken from the player position, and implied rules which are not enforced by the computer program. It is relatively common, however, for players to impose additional or alternative rules on video games, in order to refine or expand gameplay and to create new gaming experiences. This pap...

2012
Reem Altamimi Geoff Skinner

Childhood obesity is a major phenomenon that has been dramatically spread in different countries. This prevalence draws the attention of researchers to find the reasons that help increase this problem. One of the main contributing factors for increasing the children and adolescent weight is the sedentary nature of their life. With the advent of technology these days, many children and adolescen...

2007
Martin Pichlmair Fares Kayali

This paper gives an introduction into the principles of interactivity in music video games. Music video games are an old but small genre of games. The earliest direct ancestors emerged in the 1970ies. Some recent music video games were hugely successful. Until today, there are only a few different approaches to their design. The purpose of this article is to shed light on what these design prin...

Journal: :IJGCMS 2011
Yadi Ziaeehezarjeribi Ingrid Graves

This study begins an interdisciplinary dialogue among game developers, researchers and educators to determine and realize the potential of using Avatars in a three-dimensional (3D) virtual world to support experiential learning, role-playing, and problem-based learning. This research further investigates the pedagogical and instructional implications for transitioning teachers and students thro...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شاهد - دانشکده فنی و مهندسی 1387

abstract biometric access control is an automatic system that intelligently provides the access of special actions to predefined individuals. it may use one or more unique features of humans, like fingerprint, iris, gesture, 2d and 3d face images. 2d face image is one of the important features with useful and reliable information for recognition of individuals and systems based on this ...

2017
Mark D. Griffiths Filip Nuyens

PURPOSE OF REVIEW There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and th...

2011
Xiao Cui Hao Shi

Pathfinding has been one of major research areas in video games for many years. It is a key problem that most video games are confronted with. Search algorithm such as Dijkstra’s algorithm and A* algorithm are representing only half of the picture. The underlying map representations such as regular grid, visibility graph and navigation mesh also have significant impact on the performance. This ...

2014
Anthony J. Smith Joanna J. Bryson

The development of procedural content generation (PCG) methods for video games is an established area of research. There are many approaches to the problem that utilise a variety of techniques from different fields of computer science. The use of Answer Set Programming (ASP) for PCG in video games is relatively new, however recent research has demonstrated valuable aspects of ASP in the generat...

Journal: :Cyberpsychology, behavior and social networking 2012
Luther Elliott Andrew Golub Geoffrey Ream Eloise Dunlap

This study assessed how problem video game playing (PVP) varies with game type, or "genre," among adult video gamers. Participants (n=3,380) were adults (18+) who reported playing video games for 1 hour or more during the past week and completed a nationally representative online survey. The survey asked about characteristics of video game use, including titles played in the past year and patte...

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