نتایج جستجو برای: dilemma

تعداد نتایج: 20497  

2007
Ivo Vlaev Nick Chater

We report an experiment exploring sequential context effects on strategy choices in one-shot Prisoner’s Dilemma (PD) game. Rapoport and Chammah (1965) have shown that some PDs are cooperative and lead to high cooperation rate, whereas others are uncooperative. Participants played very cooperative and very uncooperative games, against anonymous partners. The order in which these games were playe...

Journal: :Advances in Complex Systems 2002
Elsayed Ahmed Ahmed Sadek Hegazi A. S. Elgazzar

The stability of some spatial asymmetric games is discussed. Both linear and nonlinear asymptotic stability of asymmetric hawk-dove and prisoner’s dilemma are studied. Telegraph reaction diffusion equations for the asymmetric spatial games are presented. Asymmetric game of parental investment is studied in the presence of both ordinary and cross diffusions.

2015
Yuval Heller

We study a variant of the repeated prisoner’s dilemma with uncertain horizon, in which each player chooses his foresight ability; that is, the timing in which he is informed about the realized length of the interaction. In addition, each player has an independent probability to observe the opponent’s foresight ability. We show that if this probability is not too close to 0 or 1, then the game a...

2000
David Hales

A Recent [14] model demonstrated that image scoring produces high cooperation between strangers in the Prisoner’s Dilemma (PD). Here we outline a simpler approach in which players – which are either pure cooperators or defectors – can sustain cooperation with strangers by biasing game interactions towards others with the same tags (arbitrary bit strings representing “cultural markers” [11]). In...

2000
Ichiro Obara Tadashi Sekiguchi

This paper studies the repeated prisoners’ dilemma with private monitoring for arbitrary number of players. It is shown that a mixture of a grim trigger strategy and permanent defection can achieve an almost e¢cient outcome for some range of discount factors if private monitoring is almost perfect and symmetric, and if the number of players is large. This approximate e¢cieicny result also holds...

Journal: :Games 2017
Loren Pauwels Carolyn H. Declerck Christophe Boone

(1) Background: Why and when images of watching eyes encourage prosocial behavior is still subject to discussion, and two recent meta-analyses show no effect of watching eyes on generosity. This study aims to discern the effect of watching eyes of different valence on two separate aspects of prosocial behavior, and additionally investigates whether individuals’ social value orientation moderate...

2013
Evgenia Hristova Maurice Grinberg Iskra Georgieva Milena Borisova

The paper aims to extend the findings of a previous study (Grinberg et al., 2012) exploring the impact of social relations on the cooperation in the Prisoner’s dilemma game. Relations between players are manipulated by assigning different roles. The roles embodied the four basic types of human relations in line with Fiske’s relational models theory (Fiske, 1991): communal sharing, authority ran...

Journal: :J. Economic Theory 2002
Jeffrey C. Ely Juuso Välimäki

We prove the folk theorem for the Prisoner’s dilemma using strategies that are robust to private monitoring. From this follows a limit folk theorem: when players are patient and monitoring is sufficiently accurate, (but private and possibly independent) any feasible individually rational payoff can be obtained in sequential equilibrium. The strategies used can be implemented by finite (randomiz...

Journal: :Synthese 2005
Sergio Wechsler Luís Gustavo Esteves A. Simonis C. Peixoto

The well-known Three Prisoners Paradox has been solved by Bayesian conditioning over the choice made by the Warder when asked to name a(nother) prisoner who will be shot. This paper generalizes the paradox to situations of N prisoners, k executions and m announcements made by the Warder. We also extend the consequences of hierarchically placing uniform and symmetrical priors (for example in the...

2009
M. Droz G. Szabó

We study a spatial Prisoner’s dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner’s Dilemma games with their 24 nearest neighbors. The players are allowed to adopt one of their neighbor’s strategy with a probability dependent on the payoff difference and type of the given neighbor. Players A and B...

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