نتایج جستجو برای: bits per pixel

تعداد نتایج: 492335  

2009
Michael Schwarz Marc Stamminger

Many algorithms exist which generate per-pixel geometry by selectively discarding fragments generated for a simple bounding geometry. On the other hand, multisampling support has become ubiquitous and is almost free in current graphics hardware. In this paper we leverage the ability of setting a pixel’s coverage mask in the pixel shader to make seemingly inherently pixel-based per-pixel geometr...

Journal: :CoRR 2017
Aditya Ganeshan

Semantic segmentation is the task of assigning a label to each pixel in the image.In recent years, deep convolutional neural networks have been driving advances in multiple tasks related to cognition. Although, DCNNs have resulted in unprecedented visual recognition performances, they offer little transparency. To understand how DCNN based models work at the task of semantic segmentation, we tr...

1999
David X. D. Yang Abbas El Gamal

A multichannel bit-serial (MCBS) analog-to-digital converter (ADC) is presented. The ADC is ideally suited to pixel-level implementation in a CMOS image sensor. The ADC uses successive comparisons to output one bit at a time simultaneously from all pixels. It is implemented using a 1-bit comparator/latch pair per pixel or per group of neighboring pixels, and a digital-to-analog-converter/contro...

2005
William Donnelly

In this chapter, we present distance mapping, a technique for adding small-scale displacement mapping to objects in a pixel shader. We treat displacement mapping as a ray-tracing problem, beginning with texture coordinates on the base surface and calculating texture coordinates where the viewing ray intersects the displaced surface. For this purpose, we precompute a three-dimensional distance m...

2015
Max E. Vizcarra Melgar Mylène C. Q. Farias Alexandre Zaghetto

This paper presents a binary matrix code based on QR Code (Quick Response Code), denoted as CQR Code (Colored Quick Response Code), and evaluates the effect of JPEG, JPEG2000 and H.264/AVC compression on the decoding process. The proposed CQR Code has three additional colors (red, green and blue), what enables twice as much storage capacity when compared to the traditional black and white QR Co...

2010
Namita Tiwari Madhu Shandilya

Steganography is the art of hiding the fact that communication is taking place, by hiding information in other information. In this paper we have investigate two methods of RGB image steganography one is pixel indicator technique and other is triple-A algorithem.They uses the same principle of LSB, where the secret is hidden in the least significant bits of the pixels, with more randomization i...

2015
Mani Laxman Aiyar K Ramesha

Despite increased complexity sub-pixel motion estimation and compensation significantly outperforms integer motion estimation and compensation in MPEG4/H.264 Video Codec’s, since moving objects do not necessarily move by integer pixel locations between successive video frames. Typically, fractional pixel accuracy is obtained by means of bilinear interpolation producing a spatially blurred predi...

2011
Mahesh Jayakar Anand Babu Rafael C. Gonzalez

In recent years there has been an astronomical increase in the usage of computers for a variety of tasks. With the advent of digital cameras, one of the most common uses has been the storage, manipulation, and transfer of digital images. The files that comprise these images, however, can be quite large and can quickly take up precious memory space on the computer’s hard drive. In multimedia app...

2014
R. Udayakumar T. Saravanan

The project proposes the data hiding technique using adaptive pixel pair matching (PPM) and LSB Replacement for secret data communication. The basic idea in LSB is the direct replacement of LSBs of pixel bits of the cover image with the secret message bits. The basic idea of PPM is to use the values of pixel pair as a reference coordinate and search a coordinate in the neighborhood set of this ...

2008
Daniel Book

Based on a standard software ray-tracer with soft shadowing and glossy reflection capabilities, I present a per-pixel displacement mapping algorithm. This algorithm modifies the intersection routine already used for shadows and reflections and so they are preserved. The algorithm relies on a distance map, which along with a normal map for lighting information, can be generated for each point in...

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