نتایج جستجو برای: avatar

تعداد نتایج: 2744  

Journal: :Comp.-Aided Civil and Infrastruct. Engineering 2014
Lamine Mahdjoubi Jing Hao Koh Cletus Moobela

Interactive product presentation techniques have recently gained importance in online marketing of house products. Real-time simulation offers a high level interactive presentation with more powerful features to present product functions and variations. This article presents a novel computational approach for engaging and supporting consumers in making informed choices about purchasing house pr...

2009
Stephan Streuber Stephan de la Rosa Laura C. Trutoiu Heinrich H. Bülthoff Betty J. Mohler

A plausible assumption is that self-avatars increase the realism of immersive virtual environments (VEs), because self-avatars provide the user with a visual representation of his/her own body. Consequently having a self-avatar might lead to more realistic human behavior. To test this hypothesis we compared human behavior in VE with and without providing knowledge about a self-avatar with real ...

2017
Caroline J Falconer Penny Cutting E Bethan Davies Chris Hollis Paul Stallard Paul Moran

BACKGROUND Borderline personality disorder (BPD) is characterised by severe instability in emotions, identity, relationships and impulsive behaviour. One contributing factor to BPD is deficient mentalizing-our ability to understand the mental states of others and ourselves. Psychotherapies can be effective at reducing symptoms of BPD but effects are small. Innovative ways of enhancing existing ...

2013
Abdallah A. Mohamed Roman V. Yampolskiy

Recognizing avatar faces is a challenge and very important issue for terrorism and security experts. Recently some avatar face recognition techniques are proposed but they are still limited. In this paper, we propose a novel face recognition technique based on discrete wavelet transform and Adapted Median Binary Pattern (AMBP) operator to recognize avatar faces from different virtual worlds. Th...

Journal: :Educational Technology & Society 2012
Gwo-Dong Chen Jih-Hsien Lee Chin-Yeh Wang Po-Yao Chao Liang-Yi Li Tzung-Yi Lee

Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students’ learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners express their emotions by mouse-clicking while r...

Journal: :Frontiers in psychology 2016
Sabine Ströfer Elze G. Ufkes Merijn Bruijnes Ellen Giebels Matthijs L. Noordzij

It has been consistently demonstrated that deceivers generally can be discriminated from truth tellers by monitoring an increase in their physiological response. But is this still the case when deceivers interact with a virtual avatar? The present research investigated whether the mere "belief" that the virtual avatar is computer or human operated forms a crucial factor for eliciting physiologi...

2011
Trevor J. Dodds Betty J. Mohler Stephan Streuber

This paper outlines our recent research that is providing users with a 3D avatar representation, and in particular focuses on studies in which the avatar is self-animated in real time. We use full body motion tracking, so when participants move their hands and feet, these movements are mapped onto the avatar. In a recent study (Dodds et al., CASA 2010), we found that a selfanimated avatar aided...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2003
Thomas E. Whalen Dorina C. Petriu Lucy Yang Emil M. Petriu Marius D. Cordea

Avatars, representations of people in virtual environments, are subject to human control. However, for most applications, it is impractical for a person to directly control each joint in a complex avatar. Rather, people must be allowed to specify complex behaviours with simple instructions and the avatar permitted to select the correct movements in sequence to execute the instruction. This requ...

Journal: :Computación y Sistemas 2015
Cristian E. Boyain y Goytia Luna Andres Mendez-Vazquez Marco Antonio Ramos Corchado

In this work, a new algorithm for autonomous avatar motion is presented. The new algorithm is based in the Rapidly-exploring Random Tree (RRT) and an appropriate ontology. It uses a novel approach for calculating the motion sequence planning for the different avatar limbs: legs or arms. First, the algorithm uses the information stored in the ontology concerning the avatar structure and the Degr...

2007
Yasmin B. Kafai Melissa Cook

In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale teen virtual world called Whyville.net with more than 1.5 million registered players ages 8-16. One unique feature of Whyville is the players’ ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our fin...

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