نتایج جستجو برای: and scenery
تعداد نتایج: 16827357 فیلتر نتایج به سال:
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resultin...
The outpainting results produced by existing approaches are often too random to meet users' requirement. In this work, we take the image one step forward allowing users harvest personal custom using sketches as guidance. To end, propose an encoder-decoder based network conduct sketch-guided outpainting, where two alignment modules adopted impose generated content be realistic and consistent wit...
Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a des...
Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities and corresponding terrain models. Terrain plays a key role in many military training games, as for example in our case game Tact...
A wireless multimedia sensor network (WMSN) is a network of wirelessly interconnected sensors that can gather multimedia information, such as sound and vision. One of the most important design issues of a WMSN is to maximize the coverage, while preserving the network connectivity. Although there are many studies about coverage for WMSNs, most of them are based on two-dimensional terrain assumpt...
Abstract Using the framework of random walks in random scenery, Cohen and Samorodnitsky (2006) introduced a family of symmetric α-stable motions called local time fractional stable motions. When α = 2, these processes are precisely fractional Brownian motions with 1/2 < H < 1. Motivated by random walks in alternating scenery, we find a complementary family of symmetric α-stable motions which we...
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