نتایج جستجو برای: alternate bearing

تعداد نتایج: 99182  

Journal: :Journal of the American Society for Horticultural Science 2000

2009
Angela Colvert

Whilst there has been considerable research into the potential uses of digital games in the classroom, there has been less investigation into the educational value of Alternate Reality Games (ARGs). Unlike console or computer games, in ARGs the game-world is constructed through a combination of onand off-screen media, and is created and shaped through dynamic dialogue between the designers and ...

Journal: :Computers & Education 2011
Thomas M. Connolly Mark Stansfield Thomas Hainey

Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the design, development and evaluation of an ARG aime...

2012
John Murray Jacob Garbe

Copyright is held by the author/owner(s). CSCW’12, February 11–15, 2012, Seattle, Washington, USA. ACM 978-1-4503-0556-3/12/02. Abstract The realm of alternate reality games is young, cutting-edge, with forms as varied and divergent as the evolving technologies that birth them. One of the distinguishing characteristics of augmented reality as a technology is the ability to register virtual obje...

Journal: :New Media & Society 2014
Shira Chess Paul Booth

Alternate Reality Games (ARG) can be used to reinforce classroom knowledge by encouraging collective learning practices and focusing on new media literacy skills. An ARG creates a game space from realworld locations by relying on information, both online and offline, to physically involve players in a game ‘space’. While the majority of large ARGs, to date, have been used as part of marketing c...

Journal: :CoRR 2010
Yaniv Altshuler Nadav Aharony Yuval Elovici Alex Pentland Manuel Cebrián

In this paper we discuss the threat of malware targeted at extracting information about the relationships in a real-world social network as well as characteristic information about the individuals in the network, which we dub Stealing Reality. We present Stealing Reality (SR), explain why it differs from traditional types of network attacks, and discuss why its impact is significantly more dang...

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