نتایج جستجو برای: بستر cuda

تعداد نتایج: 19735  

Journal: :Acta Universitatis Sapientiae, Informatica 2013

Journal: :Al-Rafidain Engineering Journal (AREJ) 2020

Journal: :Electronics 2021

Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been known and used since the 1980s fractals CSG (constructive solid geometry) surfaces, but rarely commercial applications such as film 3D games. was first photorealistic in mid 2000s by demoscene developers hobbyist graphics programmers, receiving little to no attention from academic community prof...

2010
Petr Bauch Milan Ceska

Recently, the massively parallel architecture has been used to significantly accelerate many computation demanding tasks. For example, in [2, 5] we have shown how CUDA technology can be employed to accelerate the process of Linear Temporal Logic (LTL) Model Checking. In this paper we redesign the One-Way-Catch-Them-Young (OWCTY) algorithm [7] in order to devise a new CUDA accelerated OWCTY algo...

2011
Shu Xiao Jiao Liangbao Zhou Jing

In order to increase the coding efficiency of H.264/AVC, this paper proposed a parallelized approach of full search (FS) algorithm for motion estimation on Graphic Processor Unit (GPU) using computing unified device architecture (CUDA). By utilizing the independence among different MBs, we are able to take the full advantage of the computational power of CUDA and speed up the FS motion estimati...

2010
Eric Paul Bernd Steinbach Marek Perkowski

NVIDIA’s Compute Unified Device Architecture (CUDA) is a relatively-recent development that allows to realize very fast algorithms for several Constraint Satisfaction and Computer Aided Design tasks. In this paper we present an approach to use Graphics Processing Units (GPU) and CUDA for solving Unate Covering Problem, a practical problem related to SAT. In particular we present a CUDA-enabled ...

2008
Antonio J. Rueda Ruiz Lidia M. Ortega

The recent launch of the NVIDIA CUDA technology has opened a new era in the young field of GPGPU (General Purpose computation on GPUS). This technology allows the design and implementation of parallel algorithms in a much simpler way than previous approaches based on shader programming. The present work explores the possibilities of CUDA for solving basic geometric problems on 3D triangle meshe...

2012
Eric Olmedo

This paper presents an approach the point to point processing of digital images using parallel computing, particularly for grayscale, brightening, darkening, thresholding and contrast change. The point to point technique applies a transformation to each pixel on image concurrently rather than sequentially. This approach used CUDA as parallel programming tool on a GPU in order to take advantage ...

2010
Hun Joo Myung Ryuji Sakamaki Kwang Jin Oh Tetsu Narumi Kenji Yasuoka

We have developed CUDA-enabled version of a general purpose molecular dynamics simulation code for GPU. Implementation details including parallelization scheme and performance optimization are described. Here we have focused on the non-bonded force calculation because it is most time consuming part in molecular dynamics simulation. Timing results using CUDA-enabled and CPU versions were obtaine...

2014
Seongjin Park Jeongjin Lee Hyunna Lee Juneseuk Shin Jinwook Seo Kyoung Ho Lee Yeong-Gil Shin Bo Hyoung Kim

This paper presents a novel method for parallelizing the seeded region growing (SRG) algorithm using Compute Unified Device Architecture (CUDA) technology, with intention to overcome the theoretical weakness of SRG algorithm of its computation time being directly proportional to the size of a segmented region. The segmentation performance of the proposed CUDA-based SRG is compared with SRG impl...

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