نتایج جستجو برای: virtual 3d worlds

تعداد نتایج: 334221  

2011
Minh Quang Tran Shailey Minocha Dave Roberts Angus Laing Darren Langdridge

Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users interact through avatars. The literature suggests that virtual worlds can facilitate real world business-to-consumer (B2C) e-commerce. However, few real world businesses have adopted virtual worlds for B2C e-commerce. In this paper, we present results from interviews with consumers in a virtual world...

Journal: :Educational Technology & Society 2015
Sue Gregory Sheila Scutter Lisa Jacka Marcus McDonald Helen Farley Chris Newman

Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time, virtual worlds have failed to maintain their popular...

2004
Mary Lou Maher Lan Ding

3D Virtual worlds facilitate a level of communication and collaboration not readily available in conventional CAD systems. The integration of virtual worlds and CAD systems using a common data model can make a significant impact on synchronous collaboration and real time multi-user multi-disciplinary modification of building data. By using agents, the integration of 3D virtual worlds and CAD sy...

2015
Johanna Pirker Christian Gütl

This paper presents an analysis and discussion of visual information representations in multi-user avatar-based 3D virtual worlds. We discuss benefits and issues of such environments for displaying scientific and information visualizations. In comparison to traditional two-dimensional representation forms, virtual worlds can be used to display more dimensions of information and illustrate data ...

2012
Pablo Almajano Tomas Trescak Marc Esteva Inmaculada Rodriguez Maite Lopez-Sanchez

Nowadays, governments are increasingly taking advantage of Information and Communication Technologies to provide services over the internet (the so-called e-Government applications) to citizens, businesses, employees, and agencies. We argue that e-government services will benefit from being distributed and intelligent, and thus, that they can be modelled as Multi-Agent Systems (MAS). The field ...

Journal: :MedieKultur: Journal of media and communication research 2001

2011
Frank Nagl Konrad Kölzer Paul Grimm

This paper presents novel methods to handle potential occlusion problems and to render realistically the lighting of embedded virtual 3D objects in photo-based 3D worlds. These 3D worlds are called 3D Photo Collections. The first focus of this work handles potential occlusion problems between image parts of photos and the embedded virtual objects by dividing photos into 3D segments, which we ca...

2012
Christoph Lattemann Stefan Stieglitz

Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distance learning. Their immersive environment as well as the extensive repertoire of communication and collaboration means such as voice over IP, 3D representations, and instant text messaging are central characteristics of virtual worlds. These features, characteristics, and their playful character ma...

Journal: :معماری و شهرسازی 0
هاشم هاشم نژاد دانشیار دانشکده معماری، دانشگاه علم و صنعت ایران سوران شنگه پور استادیار دانشکده معماری، دانشگاه ارومیه

along with the advent of recent communicative technologies, new cyber social networks have been emerged as the most influential line of interaction. this is a new world free from many of constraints and limitations of the physical world. it lacks weather, gravity, and geographical features; therefore it does not require addressing many of structures and necessities of the real world. in the vir...

2016
Weichao Qiu Alan L. Yuille

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii) properties of the worlds can be modified (e.g., material and reflectance), (iii) physical simulations can be performed, and (iv) algorithms can be learnt and evalu...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید