نتایج جستجو برای: video game

تعداد نتایج: 263850  

Journal: :Canadian Journal of Communication 2006

Journal: :[sic] - a journal of literature, culture and literary translation 2020

Journal: :JGGAG (Journal of Games, Game Art, and Gamification) 2022

The Indonesian video game industry is gaining good momentum as the national market continues to grow. However, contribution of local developers still very minimal. This study will look at composition games from point view their human resources, two entities that often appear, namely incorporated and indie. results this indicate striking difference between in utilization resources educational ba...

Journal: :Nicotine & tobacco research : official journal of the Society for Research on Nicotine and Tobacco 2012
Bethany R Raiff Brantley P Jarvis Darion Rapoza

INTRODUCTION Video games may serve as an ideal platform for developing and implementing technology-based contingency management (CM) interventions for smoking cessation as they can be used to address a number of barriers to the utilization of CM (e.g., replacing monetary rewards with virtual game-based rewards). However, little is known about the relationship between video game playing and ciga...

2017
Christopher R. Engelhardt Micah O. Mazurek Joseph Hilgard

This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free time spent playing video games, and symptoms of pathological game use. The results indicated that ad...

2002
LAURIE N. TAYLOR Laurie N. Taylor Terry Harpold

of Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Master of Arts VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION By Laurie N. Taylor May 2002 Chair: Dr. Terry Harpold Department: English Presently, video game designers, players, and often even video game theorists approach the representation of point-of-vi...

Journal: :Revue d'Intelligence Artificielle 2011
Mathieu Muratet Patrice Torguet Fabienne Viallet Jean-Pierre Jessel

Video games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: Serious Games. We believe this kind of software can be used to increase students’ interest in computer science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy game, which is a popular game genre, seems to ...

Journal: :Discourse: Studies in the Cultural Politics of Education 2015

2012
Douglas J. Bobko

K Electronic video games have many of the same technological and psychological characteristics that are found in military computer-based systems. For this reason, the video game is both a fascinating object of study and a valuable experimental apparatus. The results of two on-going research programs, both of which employ video games as experimental stimuli, are presented here. GS The first rese...

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