نتایج جستجو برای: the arabian nights

تعداد نتایج: 16053780  

2005
Jonathan Schaeffer Mike Carbonaro Maria Cutumisu Matthew McNaughton Curtis Onuczko Thomas Roy Duane Szafron

ScriptEase is a tool for writing interactive stories in roleplaying games that frees the author from doing explicit computer programming. A story is created by selecting and customizing patterns for the plot, encounters, behaviors and conversations. It has been implemented as a front end to BioWare's Neverwinter Nights game. We will describe our experiences using ScriptEase as part of a high sc...

2007
Curtis Onuczko Duane Szafron Jonathan Schaeffer Maria Cutumisu Jeff Siegel Kevin Waugh Allan Schumacher

Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plots, called side-quests, that are independent from the main plot. Sidequests are important, as they add value to the open-world appeal of the game (e.g., for acquiring experience or resources), but they still need scripts...

Journal: :The Iowa Review 1973

2010
Robert G. Price Scott D. Goodwin

Forming teams using heterogeneous agents that perform well together to accomplish a task in a game can be a challenging problem. There can often be an enormous amount of combinations to look through, and having an agent that is really good at a particular task is no guarantee that agent will perform well on a team with members with different abilities. Picking a good team is important, as chang...

2012
Pieter Spronck Iris Balemans Giel van Lankveld

In previous research we concluded that a personality profile, based on the Five Factor Model, can be constructed from observations of a player’s behavior in a module that we designed for Neverwinter Nights (Lankveld et al. 2011a). In the present research, we investigate whether we can do the same thing in an actual modern commercial video game, in this case the game Fallout 3. We stored automat...

2005
Risto Sarvas Marko Turpeinen Perttu Virtanen Herkko Hietanen Fernando Herrera

In this paper we look at issues that arise when people collaboratively create digital content and want to publicly distribute it. Our focus is on the organizational and legal problems. We identify and analyze these issues based on four case studies on amateur content production. Two of the cases, Habbo Hotel and Neverwinter Nights, are about fan/gamer-created content production based on materia...

ژورنال: علمی شیلات ایران 2014
ربانی ها, مهناز, عطاران فریمانی, گیلان, موسوی گل سفید, سید علی, نصیری, حمیدرضا,

The survey of fish larvae assemblage variation was done in 2013 seasonally at the coastal areas of Southeastern side of Chabahar Bay. Sampling was done in 3 stations at day and night periods by a Bongo-Net with 300μ of mesh size. 29 families were identified. Clupeidae, Gobiidae and Blenniidae were dominant with more than 50% relative abundance. The PCA result was shown there were two separated ...

Journal: :Cancer research 2003
Laurence Canaple Tomoko Kakizawa Vincent Laudet

Biological clocks are intrinsic time-keeping systems that regulate behavior and physiological functions in most living organisms. Recent works in this area have addressed possible molecular links between the endogenous circadian clock and cell cycle regulation. In this review, by addressing how circadian clocks can interfere with the cell cycle and how the disruption of the circadian rhythm may...

Journal: :The Musical Times and Singing Class Circular 1902

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