نتایج جستجو برای: sum game are simultaneously rejected gambling

تعداد نتایج: 5235059  

Journal: :NeuroImage 2016
Sofie V. Gelskov Kristoffer Hougaard Madsen Thomas Z. Ramsøy Hartwig R. Siebner

Pathological gambling is an addictive disorder characterized by an irresistible urge to gamble despite severe consequences. One of the hallmarks of pathological gambling is maladaptive and highly risky decision-making, which has been linked to dysregulation of reward-related brain regions such as the ventral striatum. However, previous studies have produced contradictory results regarding the i...

Journal: :IJCBPL 2011
Adrian Parke Mark D. Griffiths

Internationally, the prevalence of online poker gambling is estimated to be between one percent and eight percent of the general adult population. In relation to these estimated prevalence rates, the potential for addictive behaviour and the paucity of theory, online poker is an important concern for public health. Individuals may seek knowledge that will assist in developing poker gambling ski...

2017
Gabriel C Quintero

The present review is an overview of previous experimental work on biopsychological aspects of gambling disorder. It includes the topics 1) gambling disorder from the neuroimaging and electroencephalography (EEG) perspective, 2) cognitive, executive functioning, and neuropsychological aspects of gambling disorder, and 3) rodent models of gambling disorder. Penalties and losses in gambling can d...

Journal: :Legal Studies 2022

Abstract Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The similarity between loot gambling is clear, their regulation are commonly viewed through the lens gambling. By contrast, very little attention has been given tackling them as unfair, in particular aggressive, commercial practices under consumer law. This article argues that by classifying pr...

2004
THOMAS S. FERGUSON

Two players with differing amounts of money simultaneously choose an amount to bet on an even-money win-or-lose bet. The outcomes of the bets may be dependent and the player who has the larger amount of money after the outcomes are decided is the winner. This game is completely analyzed. In nearly all cases, the value exists and optimal strategies for the two players that give weight to a finit...

2015
Moonkyoung Jang Seongmin Jeon Jongil Kim Byungjoon Yoo

The objective of this study is to examine the effects of regulation policy on online gambling, an increasingly popular type of entertainment in the online game industry. Prior information systems (IS) studies on online game focus primarily on user behavior. However, there is a growing need to investigate the effects of regulation policy on dynamic changes of games or service providers instead o...

Journal: :International Journal of Marketing Studies 2015

Journal: :Neuropsychology 2005
Matthias Brand Esther Fujiwara Sabine Borsutzky Elke Kalbe Josef Kessler Hans J Markowitsch

Decision-making deficits reflected by risky decisions in gambling tasks have been associated with frontal lobe dysfunctions in various neurologic and psychiatric populations. The question remains whether decision-making impairments are related to executive functions. The authors developed a new gambling task, the Game of Dice Task, with explicit and stable rules for reinforcement and punishment...

2002
F. M. C. Witte

In recent years methods have been proposed to extend classical game theory into the quantum domain. In a previous publication the nature of several non-commutative games was briefly analyzed. Here we give an analysis of the simplest non-commutative quantum game, which is a gambling game much like simple heads or tails. The quantum game displays strategies which, though non direct-product strate...

2014
Susana Jiménez-Murcia Fernando Fernández-Aranda Roser Granero Mariano Chóliz Melania La Verde Eugenio Aguglia Maria S. Signorelli Gustavo M. Sá Neus Aymamí Mónica Gómez-Peña Amparo del Pino-Gutiérrez Laura Moragas Ana B. Fagundo Sarah Sauchelli José A. Fernández-Formoso José M. Menchón

OBJECTIVE We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. METHOD A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling un...

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