نتایج جستجو برای: pure rendezvous

تعداد نتایج: 96321  

2003
Evangelos Kranakis Nicola Santoro Cindy Sawchuk Danny Krizanc

In the rendezvous search problem, two mobile agents must move along the n nodes of a network so as to minimize the time required to meet or rendezvous. When the mobile agents are identical and the network is anonymous, however, the resulting symmetry can make the problem impossible to solve. Symmetry is typically broken by having the mobile agents run either a randomized algorithm or different ...

Journal: :Theor. Comput. Sci. 2005
Gianluca De Marco Luisa Gargano Evangelos Kranakis Danny Krizanc Andrzej Pelc Ugo Vaccaro

Two mobile agents (robots) having distinct labels and located in nodes of an unknown anonymous connected graph, have to meet. We consider the asynchronous version of this well-studied rendezvous problem and we seek fast deterministic algorithms for it. Since in the asynchronous setting meeting at a node, which is normally required in rendezvous, is in general impossible, we relax the demand by ...

2003
Stefan Dobrev Paola Flocchini Giuseppe Prencipe Nicola Santoro

The Rendezvous of anonymous mobile agents in a anonymous network is an intensively studied problem; it calls for k anonymous, mobile agents to gather in the same site. We study this problem when in the network there is a black hole: a stationary process located at a node that destroys any incoming agent without leaving any trace. The presence of the black hole makes it clearly impossible for al...

Journal: :JCSE 2013
Zaw Htike Choong Seon Hong Sungwon Lee

In cognitive radio or dynamic spectrum access networks, a rendezvous represents meeting two or more users on a common channel, and negotiating to establish data communication. The rendezvous problem is one of the most challenging tasks in cognitive radio ad hoc networks. Generally, this problem is simplified by using two well-known mechanisms: the first uses a predefined common control channel,...

2009
Ahmet Denker

This paper presents a solution for a robotic manipulation problem. We formulate the problem as combining target identification, tracking and interception. The task in our solution is sensing a target on a conveyor belt and then intercepting robot’s end-effector at a convenient rendezvous point. We used an object recognition method which identifies the target and finds its position from visualiz...

1992
Anton Eliëns Erik P. de Vink

In this paper the semantics of the communication mechanism of the distributed logic programming language DLP is studied. DLP combines logic programming with object oriented features and parallelism. For an abstract subset of DLP both an operational and denotational semantics is given. The language DLP supports active objects, method call by rendezvous and moreover (distributed) backtracking ove...

1999
Achour Mostéfaoui Michel Raynal Paulo Veríssimo

Communication is Logically Instantaneous (li) if it is possible to timestamp communication events with integers in such a way that (1) timestamps increase within each process and (2) the sending and the delivery events associated with each message have the same timestamp. So, there is a logical time frame in which for each message, the send event and the corresponding delivery events occur simu...

Journal: :Journal of Parallel and Distributed Computing 2019

2012
Christof Leng

The ever-growing amount of data made available through the Internet requires powerful and highly scalable search systems. Not only the mostly unstructured data but also the increasing user expectations demand for sophisticated and flexible search primitives like keyword search or XPath. Academic research on peer-to-peer networks has been mostly focused on how to build such advanced primitives o...

2014
Shantanu Das Dariusz Dereniowski Adrian Kosowski Przemyslaw Uznanski

We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvou...

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