نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

Journal: :IEEE Transactions on Learning Technologies 2011

2001
Frédéric Bevilacqua Lisa Naugle Isabel Valverde

We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particula...

2011
Laura Madalina Dascalu Adrian Stavar Doru Talaba

Simple human gait can be difficult, unfeasible and not always practical in Virtual Reality, because of spatial and technological limitations. For 3D virtual environment travelling, different walking platforms have been developed in the last few years, but navigation using most of them is far from bringing naturalness to the user’s movements. Users sometimes are unsecure and they are trying to a...

2007
Herwin van Welbergen Zsófia Ruttkay

For a Reactive Virtual Trainer(RVT), subtle timing and lifelikeness of motion is of primary importance. To allow for reactivity, movement adaptation, like a change of tempo, is necessary. In this paper we investigate the relation between movement tempo, its synchronization to verbal counting, time distribution, amplitude, and left-right symmetry of a clapping movement. We analyze motion capture...

2010
Patrick Horain José Marques Soares Dianle Zhou Zhenbo Li David Antonio Gómez Yannick Allusse

In a computer supported distant collaboration, communication between users can be enhanced with a visual channel. Plain videos of individual users unfortunately fail to render their joint actions on the objects they share, which limits their mutual perception. Remote interaction can be enhanced by immersing user representations (avatars) and the shared objects in a networked 3D virtual environm...

C. T. Rivera M. F. Mauledoux O. F. Avilés, S. S. Pastor

This paper puts forward a real-time angular tracking (motion capture) system for a low cost upper limb exosuit based on sensor fusion; which is integrated by an elastic sleeve-mitten, two inertial measurement units (IMU), two flex sensors and a wireless communication system. The device can accurately detect the angular position of the shoulder (flexion-extension, abduction-adduction and interna...

2005
Arno Kamphuis Julien Pettre Mark H. Overmars Jean-Paul Laumond

Both path finding and character animation play an important role in virtual environments. In this paper we describe a new approach to plan the path for a single character, taking into account constraints put forth by the availability of the motion capture data. The final path of the character is guaranteed to be valid in the way that the final animation along the path is valid and correct. We a...

Journal: :journal of modern rehabilitation 0
saeed talebian professor, department of physiotherapy, school of rehabilitation, tehran university of medical sciences, tehran, iran roya mehdikhani phd candidate, department of physiotherapy, school of rehabilitation, tehran university of medical sciences, tehran, iran mahmood talebian software engineer, neurosense co. and batab instituted of softwares research, tehran, iran maryam saba phd candidate, department of physiotherapy, school of rehabilitation, ahvaz university of medical sciences, ahvaz, iran gholam reza olyaei professor, department of physiotherapy, school of rehabilitation, tehran university of medical sciences, tehran, iran

introduction: the use of multiple cameras for motion analysis and single joint motion is very difficult and needs high technology in laboratory conditions. detection of single joint motion in kinesthesia and analysis of its changes can be done by one camera at one direction. in this study, we present the validity and reliability of a new prototype simulator system used for motion analysis appli...

Journal: :TIIS 2012
Kuei-Shu Hsu Wei-Ting Cho Chin-Feng Lai Xiaofei Wang Yueh-Min Huang

In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback se...

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