نتایج جستجو برای: new world

تعداد نتایج: 2180950  

2009
Daniel J. Power Ramesh Sharda

World-Wide Web technologies have rapidly transformed the entire design, development and implementation process for all types of Decision Support Systems. In particular, Web technologies have provided a new media for sharing information about decision support and a new means of delivering decision support capabilities. For DSS developers, the big leap forward is to use the “Web as computer”.

2000
NINO B. COCCHIARELLA M. Oksanen Mika Oksanen

Russell’s ‘‘new contradiction’’ about ‘‘the totality of propositions’’ has been connected with a number of modal paradoxes. M. Oksanen has recently shown how these modal paradoxes are resolved in the set theory NFU. Russell’s paradox of the totality of propositions was left unexplained, however. We reconstruct Russell’s argument and explain how it is resolved in two intensional logics that are ...

1998
Pete Naudé Ian D. Blackman S. Dengler

A review of the various models of New Product Development (NPD) process shows that although different approaches have been proposed, they are in fact all variants on a linear theme: some may include feedback loops, but they all essentially advocate that certain steps precede, or are preceded by, others. An inevitable consequence on the Internet/World Wide Web (WWW or Web) is that such models ar...

Journal: :New Media & Society 2009
Edward Castronova Dmitri Williams Cuihua Shen Rabindra A. Ratan Li Xiong Yun Huang Brian Keegan

This article proposes an empirical test of whether aggregate economic behavior maps from the real to the virtual. Transaction data from a large commercial virtual world – the first such data set provided to outside researchers – is used to calculate metrics for production, consumption and money supply based on real-world definitions. Movements in these metrics over time were examined for consis...

2001
Stephen C. Bronack Richard E. Riedl

The widespread interest in network-based learning – partially spurred by the 1993 introduction of the World-Wide Web – has instigated an examination of the underlying structures and assumptions in K-12 and higher education concerning what constitutes sound instruction, and the role that distributed learning environments play in such educational endeavors. What is emerging from such interests is...

2002
DENISE CRUZ JILL S. MILLER

In a post industrial society, every citizen can construct her own custom lifestyle and “select” her ideology from a large (but not infinite) number of choices. Rather than pushing the same object/information to a mass audience, marketing now tries to target each individual separately. The logic of new media technology reflects this new social logic ... Every hypertext reader gets her own versio...

2013
Damien Lefortier Liudmila Ostroumova Egor Samosvat

We present a detailed study of the part of the Web related to media content, i.e., the Media Web. Using publicly available data, we analyze the evolution of incoming and outgoing links from and to media pages. Based on our observations, we propose a new class of models for the appearance of new media content on the Web where different attractiveness functions of nodes are possible including one...

Journal: :Inf. Res. 2009
Deborah Soun Chung Kwan Yi

Introduction. This study examined the selection and sharing of news stories from Delicious, a popular social bookmarking site, in order to identify the most frequently consulted news information sources and news topics. Method. Targeting US-specific sources through initial computer screening of URLs, we employed content analysis to further analyse story topics and sources that were unclassified...

2010
Edward González-Tennant

The utilization of virtual worlds as a research and collaborative practice is rapidly growing in archaeology, although largely restricted to prehistoric and monumental sites. This article outlines the application of virtual technologies to the historic site of Rosewood, Florida. In addition to reviewing a wide range of creation and delivery methods for virtual content, the author discusses the ...

2017
Scott Smallwood

This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first ...

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