نتایج جستجو برای: multimedia art
تعداد نتایج: 208459 فیلتر نتایج به سال:
The rapid development of computer science has led to the new media technology. Among them, VR technology is sought after by vast market for its multidimensional experience and immersive model. plays an important role in today’s art exhibition presentation. However, process transforming 2D images into 3D models, traditional some problems, such as long loading time, low model decision-making effi...
In this paper, we give an overview of some advanced computer applications developed in the Computer Vision Laboratory which we used in several art presentations and art installations on the Internet. Already in 1995 we presented on the Internet the Slovenian Virtual Gallery which was a typical first generation web multimedia presentation consisting of an interconnected set of texts, images, and...
Generally speaking, Electronic Book can be defined as a multimedia software product synthesizing multimedia such as text, voice, audio effect, image, animation and video into a scenario where interaction can be made with the readers during the acting process. An e-book is composed of 3 parts: (1)programming design; (2)script design; (3)art and audio effect design. Producing an e-book is quite l...
Introduction: Designing multimedia learning environments should consist of the evidence-based study and principals about the human learning process. Eye tracking is a way based on the learner processing of learning materials which presented in multimedia learning environments. The aim of the study was to examine the use of the eye-tracking method to investigate the cognitive processes in m...
Background: The perquisite of an effective nutritional intervention is a proper educational method. The aim of this study was to define the effectiveness of nutritional education using discussion group and multimedia on learning of pregnant women. Method: This randomized educational trial was conducted among 174 pregnant women in northeastern Iran, Gonabad city. Participants were assigned rand...
Recent advances in storage, hardware, information technology, communication and networking have resulted in a large amount of multimedia data, such as image, audio and video. Multimedia data is used in a wide range of applications including entertainment, digital libraries, health care, and distant learning. The volume of multimedia data presents great challenges in data, analysis, indexing, re...
Background and Motivation Non-photorealistic rendering (NPR) is the area of computer graphics that is concerned with rendering images in styles other than photorealism, such as a variety of art-based styles. Stylized rendering in general may have a number of perceived advantages, the most obvious being the potential for a diversity of visual appeal. Other motivations include visual clarity (ill...
The integration of audio, video, graphics and text on the desktop promises to fundamentally challenge the centuries-old model of the printed document as the basis for information exchange. Before this potential can be realized, however, systems must be devised that enable the production and presentation of complex, inter-related media objects. These systems are generically called multimedia aut...
Multimedia technologies have recently created the conditions for a true revolution in the Cultural Heritage domain, particularly in reference to the study, exploitation, and fruition of artistic works. New opportunities are arising for researchers in the field of multimedia to share their research results with people coming from the field of art and culture, and viceversa. This paper gathers to...
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