نتایج جستجو برای: mesh density

تعداد نتایج: 452245  

1993
JENS HUGGER

A method to represent nite element meshes in any dimension by functions called mesh density functions is described. The method is based on a generalization of the notion of mesh grading. The idea of the mesh density function is to represent a mesh by the density of elements in all points of the domain. The density representation is part of a methodology for adaptive solution of linear and non l...

Journal: :Journal of Visualization and Computer Animation 2012
Wouter van Toll Atlas F. Cook Roland Geraerts

Virtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment. Crowd density information helps characters avoid congested routes that could lead to traffic jams. It also encourages characters to use a wide va...

The main objective of this study is removal of pathogenic bacteria using electrochemical process. The bactericidal effects of electrochemical system containing steel mesh electrode were evaluated from contaminated water with E. coli, Pseudomonas aeroginosa, Staphylococcus aureous and Streptococcus fecalis at various concentrations. Effect of current density, supporting electrolyte and pathogeni...

Journal: :NeuroImage 2009
Richard N. A. Henson Jérémie Mattout Christophe Phillips Karl J. Friston

We investigated four key aspects of forward models for distributed solutions to the MEG inverse problem: 1) the nature of the cortical mesh constraining sources (derived from an individual's MRI, or inverse-normalised from a template mesh); 2) the use of single-sphere, overlapping spheres, or Boundary Element Model (BEM) head-models; 3) the density of the cortical mesh (3000 vs. 7000 vertices);...

2004
Yasushi Ito Alan M. Shih Bharat K. Soni

In this paper, we propose a robust isotropic tetrahedral mesh generation method. An advancing front method is employed to control local mesh density and to easily preserve the original connectivity of boundary surfaces. Tetrahedra are created by each layer. Instead of preparing a background mesh for mesh spacing control, this information is estimated at the beginning of each layer at each node ...

ژورنال: بوم شناسی آبزیان 2017

In this study, species composition, density and biomass of zooplanktons including Rotatoria, Protozoa and Meroplanktons were sampled using Juday net with mesh size of 100 µ at depths of 5, 10 and 20 meters in southern Caspian Sea (Babolsar) in two seasons of cold (Feb. 2015) and warm (June 2015) . This study identified Asplanchna sp. and Synchaeta sp. from Rotatoria, and Balanus sp., Pelecypoda...

1996
Bih-Yaw Shih Hiroshi Sakurai

In this paper a method is presented to generate uniform hexahedral meshes automatically. In this method, a solid model with complex geometry is decomposed into swept volumes with simpler geometry. A sweepable face on the solid model is selected as the generator face to generate a swept volume. Each generator face is specified with node density and a quadrilateral mesh is generated from it. Then...

2011
Frédéric Alauzet Anca Belme Alain Dervieux

We present a new algorithm for combining an anisotropic goal-oriented error estimate with the mesh adaptation fixed point method for unsteady problems. The minimization of the error on a functional provides both the density and the anisotropy (stretching) of the optimal mesh. They are expressed in terms of state and adjoint. This method is used for specifying the mesh for a time sub-interval. A...

2002
Jeong-Hun Kim Hyun-Gyu Kim Byung-Chai Lee Seyoung Im

The bubble packing method is implemented for adaptive mesh generation in two and three dimensions. Bubbles on the boundary of a three-dimensional domain are controlled independently of the interior bubbles in the domain, and a modified octree technique is employed to place initial bubbles in the three-dimensional zone. Numerical comparisons are made with other mesh generation techniques to demo...

2012
Wouter G. van Toll Roland Geraerts

Virtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment. Crowd density information helps characters avoid congested routes that could lead to traffic jams. It also encourages characters to use a wide va...

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