نتایج جستجو برای: learner attitude
تعداد نتایج: 94469 فیلتر نتایج به سال:
In designing intelligent web based educational systems different student needs and preferences should be taken into consideration. Personalization of a system usually results in an increase in its effectiveness, which can be measured by the degree to which learning outcomes are achieved. However, taking into account the individual requirements of each learner and adjusting the system to their n...
As the use of Information Technology (IT) applications has become more widespread, focus has turned toward applying IT to the learning domain, with policy initiatives aimed at integrating IT with teaching. E-Portfolios have assumed growing importance in higher education as institutions seek new teaching–learning–assessment tools to increase learner autonomy in virtual learning environments. Bas...
With access to wide-ranging technologies, tremendous web data from heterogeneous sources and different learning abilities, it is desired to develop learner oriented knowledge navigation based tutoring system. The present study suggests a fuzzy cognitive agent based knowledge navigator for intelligent tutoring in a collaborative environment. It can be used to provide an insight to the cognitive ...
this paper investigates learner-initiated responses to english language teachers’ referential questions and learner initiatives after teachers’ feedback moves in meaning-focused question-answer sequences to analyze how interactional practices of language teachers, their initiation and feedback moves, facilitate learner initiatives. classroom discourse research has largely neglected learner init...
Purpose The purpose of this study is to evaluate the effect learner–learner and learner–facilitator interactions on learner satisfaction their substitutability. Design/methodology/approach A quantitative survey research focusing 130 students was used collect data. Stratified sampling preferred for study, with a Likert type instrument being administered online. Findings Learner–learner mediate e...
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The also explores whether learners belonging to different subgroups benefit more from the use of than their peers. are formed based on learner demographics that capture learners' attitude toward school or STEM subjects, previous e...
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