نتایج جستجو برای: games
تعداد نتایج: 55951 فیلتر نتایج به سال:
Abstract Background & Aim: computer games have inevitably devoted a significant portion of children and adolescent's socialization. This study has been conducted with the aim of examining views of parents about the long-term effects of computer games on primary school girls. Material & Methods: It was a descriptive cross-sectional study. The sample consisted of 150 mothers of school girls...
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
The purpose of this study was to compare the participation in physical activity and computer games on the social development of students. The population of this research was made up entirely of male students from secondary schools in the city of Marivan (mean age of 13.5 years). Among them, 300 were selected purposively (150 athletes, 150 computer games players). In order to collect the informa...
this study aimed at examining the effect of local games on motor development and aggressive behavior in preschool children. in a semi-experimental study, 40 children (6 years old) were selected randomly from preschools in ahwaz city. pretest was conducted using ulrich gross motor skills test and aggression scale. based on their pretest scores, subjects were divided into two equal groups: local ...
In the paper, some new existence theorems of maximal elements for $mathscr{F}_{C,theta}$-mappings and $mathscr{F}_{C,theta}$-majorized mappings are established. As applications, some new existence theorems of equilibrium points for one-person games, qualitative games and generalized games are obtained. Our results unify and generalize most known results in recent literature.
Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...
Acquiring adequate vocabulary in a foreign language is very important but often difficult. Considering the importance of learner’s vocabulary learning and retention, the present study aimed at examining the impact of playing word games on young Iranian EFL learners’ vocabulary learning and retention at Irandoostan language Institute in Tabriz. To that end, 50 female learners at the age range of...
The present research sought to investigate the effects of different games on IranianEFL learners in second grade high school's vocabulary improvement. Seventy eight malesecond grade students of Emam ali high school in Avaj participated in this research. Theresearch was conducted in five sessions in near two months, each session lasted aboutforty five minutes. The subjects were randomly assigned...
Background. International successes, especially in the Olympic Games, have become significantly important to many countries. Hence, the prediction can be better planning to gain this goal. Objectives. This study was conducted to predict the success of the participating countries in the Tokyo Olympic Games and this it was done using smart methods. Methods. This study was conducted in two stage...
In the current research, the effects of teaching computer games over the performance of visual memory of dyslexic students have been studied. At first, the available games were identified and, then, among them, one game which was at the same level of students’ academic and cultural levels was selected. To analyze the effect of this game, 20 individuals suffering from dyslexia (10 in an experi...
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