نتایج جستجو برای: figurines
تعداد نتایج: 237 فیلتر نتایج به سال:
However polemic its intent, and not without a certain irony, the Hebrew Bible testifies eloquently to the manufacture and use of cultic images of wood, stone, and precious metal in ancient Israel. Biblical history documents the existence and tenacity of this phenomenon beginning in the days of the judges-in the tale of Micah and his house shrine complete with metal image, ephod, and teraphim Ou...
Domination of Women? Gender Representation in the Corpus of Late Neolithic Anthropomorphic Figurines
Since the inception of discipline archaeology, figurines have been considered as basis for research into praehistoric social order and religious ideas. In spite numerous critiques, idea that they are reflection adoration Mother Goddess fertility cults, has persevered even to present day, mainly thanks work Maria Gimbutas. Her simplified approach praehistory, apart from giving rise pseudo-archae...
Learning and recalling new pieces of music1 and preserved painting2 are reported in Alzheimer’s disease (AD) and related dementias. In some cases of Frontotemporal Dementia (FTD), artistic creativity emerges as the disease develops3. It has been suggested that art and creativity may be subserved by distinct neural networks. In this clinical report, we explore these distinctions in a sculptor wh...
This brief report is an introduction to the study of terracotta figurines from sanctuary Artemis Laphria in Kalydon, Aitolia, that being carried out by me. Although quantifications cannot be made at current stage research, some types are found greater numbers than others, as standing kore type, protomai, and animals fruit. A few examples these presented here.
In this article, terracotta figurines from four burials of little girls an Italic-Chonian community at Macchiabate, together with ritual assemblages the Athenaion Timpone della Motta, are studied using concepts archaeological “agency” and “personhood” theory. These approaches different commonly used in Italian mortuary sanctuary archaeology, which, by focusing on what may be called symbolic rea...
Day of the Figurines (DoF) is a pervasive game for mobile phones that uses text messaging. DoF is driven by a strong scripted narrative that is combined with various interactive elements to create a shared experience. It is also a slow game, unfolding over twenty four days of its players’ lives, requiring them to send and receive only a few messages each day. Our experience of staging multiple ...
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