نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :BJET 2003
Zühal Okan

Since the early 1990s interest has surged in developing edutainment software, namely applications that possess the allure of electronic games while achieving educational goals. In the rush to adopt this new seemingly harmless technological fad, both educators and parents overlooked its long-term harmful effects. The aim of this article is to draw attention to these effects, particularly to the ...

2008
Barry Diller

• Input Sentence: Media tycoon Barry Diller on Wednesday quit as chief of Vivendi Universal Entertainment, the entertainment unit of French giant Vivendi Universal whose future appears up for grabs. • IE output: Entities: Person Entity: {Media tycoon, Barry Diller} Organization Entity: {Vivendi Universal Entertainment, the entertainment unit} Organization Entity: {French giant, Vivendi Universal}

2002
Yoichi Nagshima

This paper is intended as an investigation of new interactive environment in music. I will describe two types of performing/composing systems for improvisational sessions with networks and a concept called "GDS (Global Delayed Session) music". These systems are called "Improvisession-I" and "Improvisession-II", and this paper reports not only the basic idea but also the latest version and appli...

Journal: :IJDLDC 2013
Felice Corona Carla Cozzarelli Carmen Palumbo Maurizio Sibilio

The tight connection which occurs between entertainment and education has originated what is defined edutainment which can be considered as a continuous and innovative brain-training, which stimulates, in an interactive way, the capacity to combine attention and motivation to explore and learn. The role of games in learning is a common topic in research. The various games linked to the edutainm...

2017
Nick V. Flor Rodrigo Arias Meghana Dasigi Megan Hayden Melinda Mesibov Keara Sweeney

A common goal for designers of educational videogames is to make learning fun. Unfortunately, the result is often a game that tries to combine the fun aspects of videogames with learning elements, but that is neither fun nor effective for learning. In this paper we present our discovery of an alternative approach— a system that combines both education and entertainment, but that separates them ...

2005
Athanasios Gaitatzes Dimitrios Christopoulos Georgios Papaioannou

This paper presents the virtual reality systems, interaction devices and software used at the Foundation of the Hellenic World (FHW). The applications that FHW has produced, associated with the Olympic Games in ancient Greece, are then detailed. The separate virtual reality shows are presented in terms of interactivity and educational value. Technical aspects of the productions are explained, w...

2004
Niels Ole Bernsen Laila Dybkjær Svend Kiilerich

This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.

2010
Ryohei Nakatsu

Various new forms of entertainment using information and media technologies have emerged and been accepted among people all over the world. Casual and serious games, as well as communication using mobile phones, blogs, and Twitter, are such kinds of new entertainment. It is important to discuss the basic characteristics of such entertainment and to understand the direction to which these new fo...

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