نتایج جستجو برای: educational games

تعداد نتایج: 214221  

Journal: :EAI Endorsed Trans. Serious Games 2013
Martin Sillaots Ingrid Maadvere

When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games the focus can then be on the process of developing the game. This arti...

2009
B. Holm Sørensen

This paper focuses on the challenges related to the development of an educational design for serious games. This paper is based on the project Serious Games on a Global Market Place (2007-2010) founded by the Danish Council for Strategic Research, in which an online game-based platform for English, as foreign language in primary school, and a learning game for social science in secondary school...

2015
Christina M. Steiner Michael D. Kickmeier-Rust Dietrich Albert

Digital learning games are useful educational tools with high motivational potential. With the application of games for instruction there comes the need of acknowledging learning game experiences also in the context of educational assessment. Learning analytics provides new opportunities for supporting assessment in and of educational games. We give an overview of current learning analytics met...

Journal: :JITA - Journal of Information Technology and Applications (Banja Luka) - APEIRON 2011

2014
Nada Saleh Edmond Prakash Rob Manton K. L. McClarty A. Orr P. M. Frey R. P. Dolan V. Vassileva A. McVay H. A. Spires J. P. Rowe B. W. Mott

Education is the process of teaching, educating and developing strategies of learning through developing skills, character and knowledge. Educational games and edutainment are educational methods introduced in educational systems to bring out the creativity and mentality of learners in the society. These technological learning systems engage the student to learn by full computer control through...

2006
Melanie Kellar Carolyn Watters Jack Duffy

Motivation is one of the driving forces behind the recent interest in games with educational goals. People willingly play complex games and we would like to channel that willingness to participate in complex challenges into the educational context. In this paper, we report on a survey administered to computer science and business students, two distinct groups of game players, in order to examin...

2005
Eliana Medina

Information technologies have improved dramatically in the last decade, enhancing the potential of digital games to create realistic and engaging environments where players use different cognitive approaches to solve problems, such as, thinking outside of the box, collaborating in groups and searching for information. Unfortunately not all genres of digital games have taken advantage of the new...

Journal: :Computers & Education 2008
Mansureh Kebritchi Atsusi Hirumi

This study examines the pedagogical foundations of modern educational (computer video) games. Specifically, Cooper’s [Cooper, H. (1985, Mar 31–April 4). A taxonomy of literature reviews. In Paper presented at the American Educational Research Association, Chicago, IL] literature review framework was used to locate and examine relevant literature and games (published between the years 2000 and 2...

Nasrin Ghanbari Reza Goudarzi

Mathematics curriculum in schools is always a key position and is considered as an essential knowledge. So it is taught in the first years of school curriculum. This knowledge has focused on calculating the initial period. So this part of mathematics play an important role in Lives of all people so this knowledge is essential for learning today. In the early years of primary school children, th...

2008
Nalin K. Sharda

Educational games can use storytelling as the underlying model for designing their content and narrative to enhance learning outcomes. We need to evaluate their efficacy to maximise the user benefits. However, the field of user experience (UX) evaluation is full of challenges in itself; and evaluating the UX for digital educational games adds many other complexities. This paper presents various...

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