نتایج جستجو برای: dynamic game with complete information
تعداد نتایج: 9841377 فیلتر نتایج به سال:
We explain what reputation effects are, how they arise and the factors that limit or strengthen them. In a dynamic setting signals sent now may affect the current and future behavior of other players, thus signals can have effects unrelated to their current costs and benefits. It is the interplay between signals and their long run consequences that is studied in the literature on reputation. Th...
We study the robustness of equilibria with regards to small payoff perturbations of the dynamic game. We find that complete penal codes, that specify player’s strategies after every history, can have at best limited robustness and may even fail to exist for some games. We define incomplete penal codes as partial descriptions of equilibrium strategies. We construct incomplete penal codes that ar...
For the air traffic management cyber physical system, if an attacker successfully obtains authority or data through a attack, combined with attacks, it will cause serious consequences. Game theory can be applied to strategic interaction between two parties, especially parties have different goals. The offensive and defensive game process of system is non-cooperative incomplete information dynam...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
Stimulating is an important mechanism in Virtual Community (VC) during the Knowledge Sharing (KS) process. In this paper, we combine the power of game theory and stimulating mechanism together to optimize the KS process in Social Network (SN). We first model the basic stimulating mechanism as a static game of complete information, under which the stimulating threshold for Nash Equilibrium (NE) ...
We analyze symmetric pure strategy equilibria in dynamic sponsored search auction games using simulations, restricting the strategies to several in a class of greedy bidding strategies introduced by Cary et al. We show that a particular convergent strategy, “balanced bidding”, also exhibits high stability to deviations in the dynamic setting. On the other hand, a cooperative strategy which yiel...
Studies of e-collaboration from a game-theoretical perspective are practically nonexistent. This article contributes to filling this gap by focusing on the strategic interaction between players as they decide whether and how much to collaborate with each other. We use evolutionary game theory to make predictions about a two-person e-collaboration game. More specifically, we extend the tradition...
we show that when both sources ( lepton flavor violation sources and cp-violating phases) are present, the electric dipole moment of the electron, $d_e$, receives a contribution from the phase of the trilinear $a$-term of staus, $phi_{a_ au}$. for $phi_{a_ au}=pi/2$, the value of $d_e$, depending on the ratios of the lfv mass elements, can range between zero and three orders of magnitude a...
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