نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

2007
Kurt Squire

With Grand Theft Education: Literacy in the Age of Video Games gracing the cover of Harper’s September 2006 magazine, video games and education, once the quirky interest of a few rogue educational technologists and literacy scholars, reached broader public awareness. The idea of combining video games and education is not new; twenty years ago, Ronald Reagan praised video games for their potenti...

2005
A. Sepchat N. Monmarché D. Archambault

Currently, a few video games are accessible for visually impaired people. Our works deal with the development of such games and more precisely on tactile accessible video games for visually impaired children. The aim of these works is the establishment of a global method to develop such games. So, the first step is the conception of simple games as Snake and Maze ones. Then from these two games...

Journal: :EntreLetras 2022

Currently, video games are becoming increasingly relevant in academic research. Therefore, it is necessary to develop a focused methodology study the meaning making processesin these texts. This article proposes visual and discursive categories, based on socio-semiotic framework, for analysis of two-dimensional games. Considering multimodal interactive nature games, we discuss how mode, as well...

2015
Matthew Clevenger

An abundance of haptic rendering schemes have been developed to help further presence and immersion in virtual environments. Increasing realism is the main driving force behind this development. Schemes have progressed from simple one-dimensional springs to six degree of freedom particle models, with a wealth of surface and material properties. Because of their relative unimportance, haptic ren...

2008
Ben DeVane Shree Durga

This paper connects the conclusions of recent research on video games and learning to prior research on problem schemata and problem-solving. This study examines the problem-solving practices of expert and novice young players of Civilization III in a gamebased learning program, and concludes that the problem schemata framework has power and utility in analyzing problem-solving in game-based en...

2013
Kathrin M. Gerling Michael R. Kalyn Regan L. Mandryk

The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECT, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair inpu...

2010
Cody Watts Ehud Sharlin Peter Woytiuk

Increasingly, the movements of players’ physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices fo...

2009
Olana Missura Thomas Gärtner

Motivated by a problem of dynamic difficulty adjustment in computer games, we propose a new learning setting. We argue that video games require a mechanism for dynamic difficulty adjustment. Such mechanism can be formulated as a classification problem on a graph that combines the properties of online and active learning. The main contribution of this paper is the clarification of this novel lea...

Journal: :Psychological science 2001
C A Anderson B J Bushman

Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conc...

2001
A. Bonzanini R. Leonardi P. Migliorati

Nowadays the problem of semantic video indexing is of great interest due to the wide diffusion of large video databases. In this paper we present a semantic video indexing algorithm based on finite-state machines that exploits the temporal dependencies of low-level descriptors extracted from the MPEG compressed bit-stream. The performance of the proposed algorithm have been evaluated considerin...

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