نتایج جستجو برای: cloth geometry

تعداد نتایج: 149735  

Journal: :Journal of WSCG 2012
Wallace Yuen Burkhard Wünsche Nathan Holmberg

Photorealistic rendering of fabric is essential in many applications ranging from movie special effects to ecommerce and fashion design. Existing techniques usually render the fabric’s microscale structure. However, this can result in severe aliasing and is unsuitable for interactive cloth simulation and manipulation. In this paper we describe a novel real-time level-of-detail fabric rendering ...

2006
Volker Scholz Marcus Magnor

We present an image-based algorithm for surface reconstruction of moving garments from multiple calibrated video cameras. Using a color-coded cloth texture, we reliably match circular features between different camera views. As surface model we use an a priori known triangle mesh. By identifying the mesh vertices with texture elements we obtain a coherent parametrization of the surface over tim...

Journal: :Int. J. Intell. Games & Simulation 2007
Rachel McDonnell Simon Dobbyn Carol O'Sullivan

With the increase in realism of games based in stadiums and urban environments, real-time crowds are becoming essential in order to provide a believable environment. However, realism is still largely lacking due to the computation required. In this paper, we describe the pipeline of work needed in order to prepare and export models from a 3D modelling package into a crowd system. For our crowd,...

2007
Ilia A. Bogaevski Edward A. Kopylov

This paper is a continuation of our previous work [1] on the elaboration of first principles model for computing the BSDF (Bi-directional Scattering Distribution Function) of a cloth. New method realizes the idea of full statistical approach to cloth modeling with probabilistic goniometrical spectrophotometer. The main goal of the paper is to determine (based on original cloth model) parameters...

2006
Wen-Chieh Lin Yanxi Liu

We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation used in our work is that the lattice structure of a dynamic NRT remains invariant despite its drastic geometry or appearance variations. On the other hand, dynamic NRT imposes special computational challenges to the stat...

2003
Arnulph Fuhrmann Clemens Groß Volker Luckas

We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the shape of the cloth we use a triangulated mesh, which serves as basis of a mass-spring system. For the animation of the particles internal and external forces are considered. Since cloth is a very rigid material when str...

2007
Joel Hestness Bill Mark

Due to complex physics dictating the motion of cloth materials, cloth simulation in computer graphics is computationally intensive and particularly slow. To make matters worse, cloth is a continuous material that requires being modeled with a large number of polygons in order to avoid coarse edges and swells. This project aimed to study the modeling of a continuous surface using subdivision and...

2011
Jonathan M. Kaldor

Cloth is an important material to model and simulate correctly, both in computer graphics and other industrial applications. The commonly used models for cloth in computer graphics typically approximate the cloth as an elastic sheet with linear isotropic behavior inspired by the construction of woven fabrics. However, they do a poor job of predicting the behavior of knits, which are driven by t...

2007
Yuki Morimoto Reiji Tsuruno Kiyoshi Tomimatsu

This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick’s second law that defines the molecular transfer under translational diffusion [Fic85]. The algorithm in the proposed model calculates the dyeing distribution from parameters such as the amount of dyeing, saturated amount, and pressure in each cell on...

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